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To have some comparison to vanilla, I then disabled the mod and ran the same save for a few more years. The research went so fast in comparison that the notifications actually felt spammy! I was actually feeling bothered by how often I'm pinged to select a new tech, it quickly became a chore. In general, the vanilla research felt like when I'm playing civ5, and am backfilling some techs from 2 eras back after beelining hard for a wonder.
TL;DR mod seems to work fine on the current Stellaris version, and I personally prefer the research experience over the vanilla one.
FYI, just ran an experimental game with the mod enabled, seems fine, no bugs that I noticed. The exponential tech scaling made the research a lot slower, but more rewarding at the same time. The techs and ship classes seem to be relevant for much longer, which is good IMO. Each pick is a bit more impactful, as it's not something you'll just blaze through, but a noticeable time investment. At the same time, unlucky drafts hurt more, it took me >50 years to get to lvl 2 of kinetic weapons... It's harder to just beeline to the higher tech tiers, and particularly high-value techs (like proton launchers) as the techs get very expensive very fast.
In the year 2266, my test empire with no tech civics/traits (just the +10% research ascension perk) with a single capital tech world took around 4 years to research a tier 3 technology (wormhole travel).
Oh, yeah, and an update to make launchers not complain so much.