Sid Meier's Civilization V

Sid Meier's Civilization V

100 ratings
Khanate of Sibir
   
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5.071 MB
16 Dec, 2013 @ 4:47am
9 Oct, 2014 @ 12:28am
8 Change Notes ( view )

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Khanate of Sibir

In 1 collection by Hiram
The Forgotten - The Other Civilizations
14 items
Description
Adds the Siberian Khanate civilization to the game.

Leader: Kuchum Khan

Unique Ability: Hit and Run Tactics - All land combat units with the exception of Siege units can move after attacking.

Unique Unit: Siberian Tatar - Replaces Knight. Ranged attack unit which can move after attacking, ignores terrain cost and has greater combat strength in rough terrain.

Unique Building: Yaranga - Replaces Granary. In addition to the yields of the Granary, worked tundra and snow tiles yield 1+ extra food. Available from Agriculture.

Credits:
XML - Hiram
Art - LastSword, Regalman, TarcisioCM
Music:
https://www.youtube.com/watch?v=i0djHJBAP3U
https://www.youtube.com/watch?v=X6KS1f-SlNg
23 Comments
Dino 21 Jul, 2021 @ 9:42pm 
Everything works. This civilization is similar to the Mongols. The unique unit is similar to Keshiks but better because they ignore terrain costs like Scouts. It's more powerful than all unique units in the base game.
The Yaranga is a fun building because it makes tundra viable for settlement. It doesn't just affect naked tundra, so if you find a location with forested tundra, furs, and so on, it can become an excellent city.
The UA allows units to attack and then withdraw. It adds some tactical versatility, especially for ranged units, since foot soldiers cannot catch up to them on flat ground.
Grade: B+. The only downside of this civ, design-wise, is that Siberian Tatars are too powerful in my opinion.
That sexy one over der 27 Jan, 2018 @ 10:17am 
@voice of reason whoa there, don't sell Sibir short in the CBR. They're growing well and becoming a superpower on the main continent, while the Inuit are sleeping away with half their navy stuck in the arctic and their borders overrun with Blackfoot and Brazilian troops
Oof 11 Jul, 2017 @ 5:37am 
Wow, that Siberian Tatar sounds like an amazing unit, up there with the Keshik, completely makes the civ and turns it into a powerhouse dominator mid-game I would assume. Thw ignoring terrain cost is probably my favorite part of it. Even if you're not at war, now you have a faster scout that can defend itself fairly well, haha.
FrozenCold 3 Jun, 2016 @ 8:12pm 
Is this compatible with the Yet (not) Another Earth Maps Pack TSL? Because this mod doesnt show up in the roster for the civs. help Dx
76561198130311291 18 Apr, 2016 @ 8:00am 
As other people have mentioned, this is a very strong civ. Although I didn't get horses on my first test of this civ, the super-granary is a discount tundra Petra. No matter what victory path you're going for, it makes the game a whole lot easier, especially with Dance of the Aurora or tundra hills. The UA is also amazing for combat, especially when you have mods improving ranged units. The Siberians are very strong, and it's a wonder they didn't outcompete the Inuit in the CBR.
alpharslan97 18 Mar, 2016 @ 6:59am 
Tatar style ;) Good job. :steamhappy:
This is awesome!
PenguinMoon 17 Mar, 2016 @ 7:57pm 
I made a copy of the YnAEMP mod with compatibility for this and another mod called Yakutia, incorporated if anyone wants to test?? :)
PenguinMoon 17 Mar, 2016 @ 7:35pm 
Notarus, if you go to YnAEMP Website theres a description to make mods compatible
friend cube #1 22 Dec, 2015 @ 3:43pm 
how did they get this civ working for the battle royale?
some random samurai dude 25 Jun, 2015 @ 8:55pm 
I hope you can make this mod compatible with YnAEMP in the near future. It would be really nice .