Arma 3
Not enough ratings
Respawn Loadout Generator
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: VR
File Size
Posted
Updated
460.100 KB
2 Apr, 2020 @ 2:01pm
9 Apr, 2021 @ 8:36pm
2 Change Notes ( view )

Subscribe to download
Respawn Loadout Generator

Description
Respawn Loadout Generator
======================

Author: Steffieth

This Mission can be used to easily generate the CfgRespawnInventory.
Simply configure your Units in the editor and export respawn loadouts by starting the Mission.

This is a reupload because i managed to delete the first one when i treed to update a bugfix.
I am very sorry for the inconvenience.

Usage
--------

- For each Unit placed in the Mission an Respawn Class is created.
- The classes are grouped by their units groups, where each group represents a role.
- The classes name is the units variableName. If no variableName is selected a generic name is generated
- The classes displayName can be set by the Units "STEFF_LOADOUT_NAME" Variable.
- The groups callsign represents the roles displayName. The roles classname is generated from this displayName.
- To exclude several units this can be done by setting its Variable "STEFF_LOADOUT_EXCLUDE" to true.
- If you want to exclude units by default you can set teh public variable "STEFF_DEFAULT_LOADOUT_EXCLUDE" to ture.

when starting the mission the CfgRespawnInventory is generated and copyed to your clipboard.

- paste the CfgRespawnInventory to your description.ext file.
- copy the Roles initialization from the header comment to your init.sqf file.

Find mussion at:
C:\Program Files (x86)\Steam\userdata\<your arma id>\ugc\referenced\<id>
14 Comments
Merrin 30 May, 2022 @ 3:24am 
spartichus probably saved mission in binary mode
Cheeseburger 6 May, 2022 @ 8:34am 
FUCKING EPIC
Spartichris 21 Apr, 2022 @ 12:46pm 
Um, so I unpacked the pbo of your mission so I can load it in the editor and idk what's going on but the sqm is borked. Also I can't open the readme.md file. Using latest version.
Patty 8 Apr, 2021 @ 11:55pm 
@Steffie Added you. Will send the Text file on Discord if you have it.
Steffie  [author] 8 Apr, 2021 @ 12:50pm 
Ok, no clue here, I need to see your discription.ext to see whats wrong.
Patty 8 Apr, 2021 @ 7:34am 
@Steffie already done the Respawn part. I get an error saying "Insert Class name here" does not exist and it will just load rifleman. This time am pretty sure i followed exactly what you said.
Steffie  [author] 8 Apr, 2021 @ 5:06am 
I see, in Eden Editor go to
-> Attributes
-> Multiplayer...
-> Respawn: Respawn on Custom Position
-- check: Select respawn loadout
(make sure you have a valid respawn marker)

or via description.ext:

respawn = "BASE";
respawnDelay = 1;
respawnTemplates[] = { "MenuInventory" };

for more information see: https://community.bistudio.com/wiki/Arma_3:_Respawn
Patty 7 Apr, 2021 @ 5:00pm 
@Steffie The Problem i was having was i created my Classes and Roles copied to Description.ext and did the init.sqf Part as well. But when i start the game the only Class that would show up would be the normal vanilla rifleman. I'm gonna try doing this again and i'll let you know if i run into any problems.
Steffie  [author] 7 Apr, 2021 @ 4:22pm 
Done.
I hope this solves the problems.
Note that this mission is only used to generate the CfgRespawnInventory, not as a mission Template.
Patty 7 Apr, 2021 @ 12:26am 
@Steffie having Trouble Getting this to work. I might be asking for to much but would be nice to see a quick Video of you doing this as it might be alot easier to follow. I dont see any Header Comment.