Portal 2

Portal 2

1,095 ratings
I heard you like killing turrets (OMII.3)
   
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I heard you like killing turrets (OMII.3)

Description
An update of a previous test. Not finicky, you don't have to be too precise, no tricky jumps, no hidden tricks. I appreciate feedback.

Eliminate turrets with blue paint, fizzlers, lasers, water, or just move them with the helix.

Run through, kill turrets, save the cube, paint your way, kill the turrets, get out. Easy enough...
28 Comments
SpielSatzFail 14 Apr, 2019 @ 4:23am 
Started nicely but I agree wildgoosespeeder.
Of course every creator has his own philosophy about how to build an entertaining chamber. But please don't forget it's not about you, it's about the community. Too bad there are tons of players who do not take a closer look on the maps. Those who do feel unsatisfied with maps that leave them in the dark about the intended solution - me included. An intended solution should in any case unfold its aesthetics and give you the "aha"-effect. In many cases this does not happen. Multiple solutions make you feel like you missed something.
jam.lab1 22 Sep, 2015 @ 4:23pm 
Cool fun Game. Nice job.
mikemoody 6 Apr, 2015 @ 2:51pm 
Mucho more fun. Real nice map and good puzzle. I had a blast playing. Thanks.
Petutski 6 Jan, 2015 @ 12:43pm 
Great job! Enjoyed! I also think that there are no rules on how you create a chamber. Hard, Easy, Anlines, no Antlines, use gel, don't use gel, etc is irrelevant. If you have the right mix, the player will enjoy themselves becuase they got to the exit, not because they followed some Portal 2 "rules". Thanks for your effort! Perhaps there should be two rating systems... fun and difficulty!
contact 26 Sep, 2014 @ 10:19am 
Nice, I well enoyed that, thank you :-)
Vapowa 11 Jan, 2014 @ 1:20pm 
Very nice. Thank you for the fun.
briquet 90 4 Jan, 2014 @ 12:12pm 
waouuuu fifficult yesssssss
wildgoosespeeder 30 Dec, 2013 @ 9:16pm 
Just for future reference, creating chambers with this mentality has drawbacks, which often leads to players deviating from intended mechanics which also leads to the player feeling like they cheated. Rarely does having 2+ solutions work out.
Sterling Arthur  [author] 30 Dec, 2013 @ 8:37pm 
Thanks for the feedback, wildgoosespeeder, Miami Mike and ZAEROS. I see where the skips are possible - to skip the first room - I'm OK with it - I think whoever does it that way is short-changing themselves, but whatevs.

The second (not using the running gel) I feel is a bit counter-intuitive - I don't consider either of these hacks to be fatal flaws to the chamber; I'm OK with them.
wildgoosespeeder 28 Dec, 2013 @ 10:52pm 
Here is the recording of me playing your map skipping tons of stuff because you didn't understand how (subscribe to your own map before playing the recording):
http://rctaddict.adryheat.net/BEE2/I_h_y_l_k_t_wildgoosespeeder.zip

How to use *.dem files:
https://developer.valvesoftware.com/wiki/Demo_Recording_Tools