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Of course every creator has his own philosophy about how to build an entertaining chamber. But please don't forget it's not about you, it's about the community. Too bad there are tons of players who do not take a closer look on the maps. Those who do feel unsatisfied with maps that leave them in the dark about the intended solution - me included. An intended solution should in any case unfold its aesthetics and give you the "aha"-effect. In many cases this does not happen. Multiple solutions make you feel like you missed something.
The second (not using the running gel) I feel is a bit counter-intuitive - I don't consider either of these hacks to be fatal flaws to the chamber; I'm OK with them.
http://rctaddict.adryheat.net/BEE2/I_h_y_l_k_t_wildgoosespeeder.zip
How to use *.dem files:
https://developer.valvesoftware.com/wiki/Demo_Recording_Tools
But really, It was amazing, Messed around with a bit, the map itself was as lovely as the puzzle was fun.
Would you mind trying one of mine?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=133400884
Read my profile before reading the rest of my comment!
So many things go unused. Flip panels, orange gel dropper, skipping flings. You name it. Able to skip turrets by portaling. Too many ways to get through often leads to the player feeling like they cheated.
Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432