Stellaris

Stellaris

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Habitats Capped Dynamic 3.4
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4 Apr, 2020 @ 1:59am
13 May, 2022 @ 10:42am
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Habitats Capped Dynamic 3.4

Description
Non-void dweller empires have:
-A Base habitat cap of 3
-Cap increases by 1 per 10 owned systems up to 200 owned systems for a total of 23 habitats

void dweller origin empires have:
-A Base habitat cap of 6
-Cap increases by 1 per 5 owned systems up to 100 owned systems for a total of 26 habitats

Are you tired of seeing late game galaxies filled to the brim with habitats in every system? Even with mods that make the ai first colonize before they can build another, ultimately by 2400-2500 the galaxy is going to packed with many hundreds of them with no end in sight to the madness. Taking them away from AI hamstrings them, removing them entirely makes me sad, and a static hard cap is too retrictive/inflexible.

With this mod, a 1000 star galaxy with 20 empires will cap out at around 160 habitats present throughout the whole galaxy, though you probably won't see close to that many in reality. Habitats are meant to augment an empire's production, not be an indefinite alloy/influence dump forever pumping pops into the galaxy until the game grinds to a screeching halt.

Void dweller's starting habitats count against their base cap of 6, so initially they will only be able to build 3 more. Limit grows twice as fast to keep the origin competitive.

"Cap" simply refers to how many habitats within an empire's border it takes to prevent them from constructing more.

Support for ZOFE Awakened/Lost empires included

Special thanks to stellaris modding den:

-Velaroz and Wymorlon for balance advice
-McAwesome for helping with the code, variables are new to me.

Compatibility:
Overwrites habitats.txt
67 Comments
Kai20 4 Dec, 2023 @ 12:48pm 
This no longer works with 3.9 or posterior, so if you hate Galactic paragons this is no problem
Tanksy 11 Nov, 2023 @ 12:29pm 
This mod desperately needs an update as the AI habitat spam problem is out of control, and it's basically cheating to use a "No AI Habitats" mod because the player can still abuse them, and this mod implements a fairer solution
XenoVoid 20 Oct, 2023 @ 8:25am 
This mod sadly does not seem to work anymore with the introduction of the new habitats, as it disallows you from building orbitals
Porkenstein 24 Aug, 2023 @ 6:43pm 
@Killjoy, That's what the base 3 limit is for, I'd assume. Maybe someone should make a submod with a higher base limit and a lower increase per system.
Killjoy 29 Jul, 2023 @ 4:52am 
Doesnt this defeat the tall v wide strategy? Is there a way that you mod it so that smaller empires can build more habitats instead of the opposite?
SSSingularity 1 Jun, 2023 @ 5:00am 
does this mod still work with 3.8.3?
Dustreaper 4 Apr, 2023 @ 10:38am 
Does mod still work with 3.7?
Krahe 13 Nov, 2022 @ 4:44pm 
Oh, this is exactly the habitat limit mod I was looking for. Amazing job
Bad Luck Charlie 21 Oct, 2022 @ 12:10am 
Would it also work on Planetary Diversity Habitats? Tried to check it with irony mod manager, it showed no conflicts between them. But I'm not sure if it indicates that it affects planetary diversity habitats...