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What bothered me was that you could build several Habitats at the same time, BUT as soon as you reached the limit, the remaining ones that were built all disappeared.
So the limit remains: No Void Dweller empires have 3 + 1/10 solar system, and Void Dweller empires have 6 + 1/5 solar system. :)
I tested most of these using console commands.
So... Working in Overlord DLC too?!
I still consider this mod an essential for my gameplay. I just got back into the game again so i updated it for personal use and decided why not throw it up here, too.
I dont know AI can build more, but I think if this mod working for me, then it must also work for the AIs. :)
Anyway im going to update this mod soon because i see habitats.txt file size has changed in 3.0. Maybe today, no later than the 20th.
If you want to tweak it manually, it's actually not too hard, there's 2 scripted effects one for voidborne and one for non-voidborne, they both have 2 duplicate numbers 23 and 26, if you want to change the max habitats just change both of those within one script to something else (make sure they match) and that will be the new max no. of habitats.
If you want to change the ratio between systems to habs that's the decimal number near the top of both effects, on the first change_variable line. 0.1 is 1 per 10 systems, 0.2 is 1 per 5 systems, etc. 1 would be 1 per 1 system. The very top set_variable line of each script that are 3 and 6 respectively is the base habitat cap, so if you change that it effects how many you can build before the per-system limit kicks in at all.
By the way, I used your mod as a basis to edit for myself to make a lower habitat cap. My pc couldnt handle over 100 habs in the galaxy at endgame. Thank you for doing all the mental legwork of making the mod template so I could do that!
Its crazy that I had to search this long to find a reasonable mod like yours. This is an already done game mechanic since everything else in the game already has caps and limiters (like starbases). This should have been done by the devs, but you did it instead. Much appreciated.
Could you make it also so that horde succesors also get more habitats? Since their pops have habitat habitability too like void dwellers.