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Either way I hope you continue to enjoy the game in whichever way you choose to mod it, and will see you in Kenshi 2 :)
Basically just changes you from chasing books across the world to chasing parchment which is harder to find. Only other mod I use is the genesis one so maybe its conflicting idk but this mods definitely not good enough to remove genesis lol
Perhaps when Kenshi 2 comes out, when making mods of this nature, I will put out a cheat version as well :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982857108
and genmod (general modifications), which changes the book recipe, but is still compatible with your mod. so its working now.
and yeah, fingers crossed for better modding in kenshi 2. iirc they said modding was an afterthought in kenshi, but they were planning for it from the start for kenshi 2.
I'm not actively developing this mod anymore and haven't been for a while, it's pretty much done what it set out to do and I made it as non-conflicting as I reasonably could. IIRC it doesn't even change existing entries, just creates its own furniture, researches, and the furniture is given the functionality and parameters necessary to craft the research items. Beyond making compatibility patches for every conflicting mod, I don't see a reasonable way to make it any less conflicting than it already is.
It's my hope that with Kenshi 2, that modding might be a bit more powerful and easier to avoid mod conflicts... because I definitely intend to get in to modding again when that game comes out.
The book entry in crafting menu says the recipe is: Research Conclusions x1, Empty Book x1, Half-Eaten Book x2, Parchment x5.
Some of my other mods may be altering that recipe idk.
And then the research bench from your mod says it requires Research Conclusions and Empty Book, but i have never seen either of those items nor a way to craft them.
i have the half eaten books and parchment, which i assume are actually for a different mods recipe, and cant use those for anything either.