Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Either way I hope you continue to enjoy the game in whichever way you choose to mod it, and will see you in Kenshi 2 :)
Basically just changes you from chasing books across the world to chasing parchment which is harder to find. Only other mod I use is the genesis one so maybe its conflicting idk but this mods definitely not good enough to remove genesis lol
Perhaps when Kenshi 2 comes out, when making mods of this nature, I will put out a cheat version as well :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982857108
and genmod (general modifications), which changes the book recipe, but is still compatible with your mod. so its working now.
and yeah, fingers crossed for better modding in kenshi 2. iirc they said modding was an afterthought in kenshi, but they were planning for it from the start for kenshi 2.
I'm not actively developing this mod anymore and haven't been for a while, it's pretty much done what it set out to do and I made it as non-conflicting as I reasonably could. IIRC it doesn't even change existing entries, just creates its own furniture, researches, and the furniture is given the functionality and parameters necessary to craft the research items. Beyond making compatibility patches for every conflicting mod, I don't see a reasonable way to make it any less conflicting than it already is.
It's my hope that with Kenshi 2, that modding might be a bit more powerful and easier to avoid mod conflicts... because I definitely intend to get in to modding again when that game comes out.
The book entry in crafting menu says the recipe is: Research Conclusions x1, Empty Book x1, Half-Eaten Book x2, Parchment x5.
Some of my other mods may be altering that recipe idk.
And then the research bench from your mod says it requires Research Conclusions and Empty Book, but i have never seen either of those items nor a way to craft them.
i have the half eaten books and parchment, which i assume are actually for a different mods recipe, and cant use those for anything either.
Haven't gotten to the point in my Genesis play-through where I need to try to print out some engineering or ancient science to verify if their recipes are also broken in the overhaul but seeing as the mod normally just requires the lower tier tech item to enhance it to the next tier I think it will be fine.
This mod has bug with more building. The material will become paper
Hope that helps
Its a separate mod file that fixes the conflict with the book crafting recipe between RIY+ and GenMod
Or to be more correct: It makes it possible.
Thank you man! Or woman. Or whatever. :-) Thanks!
Still, I have to say that your statement of "I was going to put it [AI Cores] in initially, but then I started thinking about it... that wouldn't make sense" doesn't make sense. The complexity behind limb tech already has AI cores behind it. If you have the knowledge to work with something (AI Core) you can certainly know how to create it. Otherwise it would definitely make no sense at all.
How a caveman could develop cuisine without knowing how to start a fire? How would we know to write without knowing to write the alphabet? I just want to say that Limb tech is much more complex than AI core creation.
Btw, I love your mod.
Regardless, I do thank you for your time and this mod at all. It's worked wonderfully and, despite my issue with it, it's been a nice addition.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2464993249
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2271512145
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2202100927
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2201930490
I also made a names fix for it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2201941407
@Rabbit This mod, nor my previous mod, has ever required damaged books or parchment. You use fabrics, if the bench is asking for parchment or anything that isn't fabrics, it's either not the right bench, a bench from another mod, or a mod in your load order is conflicting with my mod. :)
To be honest it's only the ancient science books I need. You can farm cleanser units in the Ashlands for AI cores - they're not even that hard.
My one recommendation really is that maybe you could turn AI cores into a handful of ancient science books or engineering research.
Will this work in an existing save, by the way?
If it's any consolation, by the time you hit a wall because of AI Cores, you'll already be more advanced than most of the major factions in terms of research, and should be able to outfit a squad of tech hunters quite well! :)