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Mindustry - Plastanium Factory - (boostable)
   
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Tags: schematic
File Size
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352.000 B
9 Apr, 2020 @ 2:15pm
1 Change Note ( view )

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Mindustry - Plastanium Factory - (boostable)

Description
Goal:
Simple, efficient, fast and boostable Plastanium Factory to get Plastanium without needing a lot of time for the setup.

How to use:
This design is used for spots, where Titan is near to Sand.

Place the upper drill (Airblast Drill + the Pneumatic Drill near to it) on Thorium and the 3 other Pneumatic Drills below on Sand. No additional inputs required besides energy. It will then automatically produce Plastanium and is fully boostable with an overdrive projector and/or and phase fabric boosted overdrive projector.

Output:
2,15 Plastanium per seond (unboosted)
3,22 Plastanium per seond (overdrive projector boosted)
4,84 Plastanium per seond (overdrive projector + phase fabric boosted)

Attention:
If you are unable to find a suitable spot for this setup it is easy to modify ingame. e.g. no sand for all 3 pneumatic drills available? Simply delete the pneumatic drill without sand and rout the sand from the side to the oil extractor.
You also can simply delte the complete upper part with the airblast drill and route the Titanium directly in the upper part.

Youtube video:
https://youtu.be/K9HEpMJgNUc

Steam Workshop link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2054702864

Phase Fabric Factory (shown in video):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2052956431

Schematic:
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4 Comments
348joey 9 Apr, 2024 @ 7:59pm 
Okay, here's what I mean. With only one pneumatic drill of sand each, the oil extractors don't have enough sand for two compressors. They don't even use more than one water extractor's worth of water. The oil extractors will be full on water and the two plastanium compressors will be full on titanium even with half the water extractors and only one airblast drill of titanium.
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348joey 9 Apr, 2024 @ 7:51pm 
Oh, correction for the first comment: It should be inverted sorters set to nothing. They function identically to junctions, except you can't have too many in a row and they move items instantly rather than through their own inventory.
348joey 9 Apr, 2024 @ 7:30pm 
Okay, an airblast drill on at least 14 tiles of titanium already provides ~6.3 titanium per second, and each plastanium compressor only uses 2 each, so I don't see why you'd need an additional pneumatic drill of titanium. Further, on regular sand, oil extractors only work at 70% efficiency, and you barely gave them any sand to run at all, so the lack of oil means the compressors need even less titanium. Even with a full supply of sand, the three oil extractors would only make enough oil for 2.1 compressors, so it'd only barely be more than what you could get from two compressors sharing three extractors.
348joey 9 Apr, 2024 @ 6:51pm 
Instead of junctions, consider using inverted sorters set to sand. The problem with junctions is that, if there's another block on the opposite side, they will fill up with 6 items on the opposite side. That means you'd have to wait until each of the three pneumatic drills fills their junctions with 12 sand, for a total of 36 sand just sitting there. This isn't an issue if the block left of the junction is vacant, but it can cause a short-term loss in efficiency depending on where it's placed.
The batteries also seem pointless. It'd be better to have a slimmer schematic than filling in a rectangular dead space on the outside. Actually, let me tinker with this a bit and get back to you.