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I just played the final scenario on No Mercy. Moving quickly, it will take about 15 minutes. There will be 3 tanks before the chopper comes. It played fine for me. It is an intentionally long, drawn out ending aimed at amping up the "Where the hell is the chopper!!??" effect.
What mods are you running and at what resolution? I'd like to see if I can replicate the issue. Offhand, it sounds like one or more of your party may be running a trainer, possibly for ammo and it's locking the timer.
I just played the last stage of Dead Center with and without this mod and both runs took approx. 5 min. I did the exact same path and took the exact same actions on both runs with the exception of smoking Ellis on the run without Extended Hordes on. I got 68 kills with Extended Hordes on and 63 kills with it off. I had to shoot a little more on the second run because Ellis got dead. Maybe due to the AI pathing they possibly jam up at the spawn points. Personally, I didn't see an issue on the last stage.
Any solutions for this existing?
Hi. Hope you'll read this.
It seems that there are less zombies spawning in the final chapter of Dead Center. Haven't tried other chapters yet."
I read every message about my mods. I'll have to look into the issue you're having but I won't be able to this week. My schedule is kind of full at this moment. Thanks for the respectful report.
"oh alright, if u dont mind, I would like to use your mod as a base to a mod i might make?"
Feel free. Send me a link when you're done.