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I did encounter one bug: Several ghouls would stand on the same tile and I could not click on them to attack or anything. Only when they moved off of the shared tile could I then attack them.
/▌ all over the workshop
/ \ so he can stop bob from taking over the workshop
If you only wanted to replicate the "skin pealing" effect, its simple: kill the previous body, create the new one in the same place, making it in the same trigger should make the same effect. I have to confess that this effect was not intended, simply I didn't know how to remove the body before it fell to the ground :)
Glad you liked.
The trigger was hard to make because the logical trigger action for this, to copy an enemy, does not work. Finally, I found a solution. Here is the trick:
1. Create a zombie spawner out of the view of the player.
1.1 Give it a significative name
1.2 Unmark it to activate at start
2. Create a trigger
2.1 It activates each time a zombie kills a non zombie (or was it each time a non zombie dies?).
2.2 It activates the spawner of point 1
2.2 It teleports the last created monster to the target of the trigger
2.3 I think I wounded the new zombie to make it easier (I can't remember the details)
2.4 Paralize the new zombie (again, last created monster) for a random amount of rounds), to give the player a chance
Voila!
I can't peek at the code right now, some detail may be different, but I think this is enough for a developper to replicate the zombie effect.