Shadowrun Returns

Shadowrun Returns

47 ratings
Zombie outbreak
   
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Contains: Story
File Size
Posted
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158.301 KB
19 Dec, 2013 @ 4:52pm
8 Jan, 2014 @ 4:49am
7 Change Notes ( view )

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Zombie outbreak

Description
This is a simple scenario to kill zombies in a zombie outbreak.

You have no weapons and you have to survive and scape with whatever you find.

The main idea of the scenario is that people killed by zombies are turned into zombies themselves. Playing time is estimated in 25 minutes. It is not balanced to every type of character, the objective is a bit of quick and dirty fun.

It is very chanllenging to a new create character, and somewhat easy to one that finished Dead Man Switch.

Changelog:

0.1.3
* Fix trigger that caused the game to end when killing the first zombie.

0.1.2
* Increase dodging of zombies so you don't have a 99% of hitting all the time.
* Change the location of some items to balance.
* Fix excavator escape condition.
* Highlight the objective.
* A lot of more civils, to have a lot of more zombies.
* Fix woman spirit.
21 Comments
BE4R 29 Mar, 2015 @ 1:58am 
So, i'm probably going to change the zombie dodging bit myself since I find that to be dumb. Not going to upload so no worries.
CyberSkull 10 May, 2014 @ 5:32am 
I like the scenario, I just wish it was longer with the ability to recruit a team.

I did encounter one bug: Several ghouls would stand on the same tile and I could not click on them to attack or anything. Only when they moved off of the shared tile could I then attack them.
Sagil 8 Mar, 2014 @ 9:38pm 
While the zombie spawn rate generates a nice "zombie horde" feel, it just makes the game unplayable. You spend a few seconds playing your turn, then go somewhere else and return 5 minutes later when the zombie hordes have finished shambling about. Boring.
Wishmeril 4 Mar, 2014 @ 12:25pm 
☻/ This is Jimmy. Copy and paste him
/▌ all over the workshop
/ \ so he can stop bob from taking over the workshop
Craptastic_13 2 Mar, 2014 @ 11:19pm 
You make a zombie hoarde scenario when zombies are the most tired, cliche thing video games can do? There is not enough 'Why?' in the world.
Zane Grey 28 Feb, 2014 @ 3:53am 
Many thanks, m'Lord Ork! I shall run my own play tests until I get it right. Until I achieve, I know that I can continue playing through this run.
KingKoontz 27 Feb, 2014 @ 11:03am 
OK, I have to eat my words somewhat (I've been playing it off and on for a week so it definately has my attention). This is a really neat level if you move around the city. There are zombies aplenty and to actually win takes some strategy, patience and plain ol' good luck. But what makes this level great is you CAN win. It's not one of those mindless zombie games where you see how many you can take out before you go down. Kudos to Lord Ork and I will definately be interested in what in store for us Shadow Runners next.
KingKoontz 22 Feb, 2014 @ 2:07am 
There should be more zombies than you can deal with at the start. I just attacked the zombie in front of me, which is a normal reaction. Once you kill that zombie nothing else happens. I started as a new character as a male ork street samuri if that helps. Maybe start with 2 or 3 zombies in play, something the character can't control. Or fill the street with zombies, arm the character to the teeth and let mayhem ensue. That could be blast away fun!
Lord Ork  [author] 20 Feb, 2014 @ 1:38am 
@Zane Grey

If you only wanted to replicate the "skin pealing" effect, its simple: kill the previous body, create the new one in the same place, making it in the same trigger should make the same effect. I have to confess that this effect was not intended, simply I didn't know how to remove the body before it fell to the ground :)
Lord Ork  [author] 20 Feb, 2014 @ 1:38am 
@Zane Grey

Glad you liked.

The trigger was hard to make because the logical trigger action for this, to copy an enemy, does not work. Finally, I found a solution. Here is the trick:

1. Create a zombie spawner out of the view of the player.
1.1 Give it a significative name
1.2 Unmark it to activate at start
2. Create a trigger
2.1 It activates each time a zombie kills a non zombie (or was it each time a non zombie dies?).
2.2 It activates the spawner of point 1
2.2 It teleports the last created monster to the target of the trigger
2.3 I think I wounded the new zombie to make it easier (I can't remember the details)
2.4 Paralize the new zombie (again, last created monster) for a random amount of rounds), to give the player a chance

Voila!

I can't peek at the code right now, some detail may be different, but I think this is enough for a developper to replicate the zombie effect.