Shadowrun Returns

Shadowrun Returns

Zombie outbreak
21 Comments
BE4R 29 Mar, 2015 @ 1:58am 
So, i'm probably going to change the zombie dodging bit myself since I find that to be dumb. Not going to upload so no worries.
CyberSkull 10 May, 2014 @ 5:32am 
I like the scenario, I just wish it was longer with the ability to recruit a team.

I did encounter one bug: Several ghouls would stand on the same tile and I could not click on them to attack or anything. Only when they moved off of the shared tile could I then attack them.
Sagil 8 Mar, 2014 @ 9:38pm 
While the zombie spawn rate generates a nice "zombie horde" feel, it just makes the game unplayable. You spend a few seconds playing your turn, then go somewhere else and return 5 minutes later when the zombie hordes have finished shambling about. Boring.
Wishmeril 4 Mar, 2014 @ 12:25pm 
☻/ This is Jimmy. Copy and paste him
/▌ all over the workshop
/ \ so he can stop bob from taking over the workshop
Craptastic_13 2 Mar, 2014 @ 11:19pm 
You make a zombie hoarde scenario when zombies are the most tired, cliche thing video games can do? There is not enough 'Why?' in the world.
Zane Grey 28 Feb, 2014 @ 3:53am 
Many thanks, m'Lord Ork! I shall run my own play tests until I get it right. Until I achieve, I know that I can continue playing through this run.
KingKoontz 27 Feb, 2014 @ 11:03am 
OK, I have to eat my words somewhat (I've been playing it off and on for a week so it definately has my attention). This is a really neat level if you move around the city. There are zombies aplenty and to actually win takes some strategy, patience and plain ol' good luck. But what makes this level great is you CAN win. It's not one of those mindless zombie games where you see how many you can take out before you go down. Kudos to Lord Ork and I will definately be interested in what in store for us Shadow Runners next.
KingKoontz 22 Feb, 2014 @ 2:07am 
There should be more zombies than you can deal with at the start. I just attacked the zombie in front of me, which is a normal reaction. Once you kill that zombie nothing else happens. I started as a new character as a male ork street samuri if that helps. Maybe start with 2 or 3 zombies in play, something the character can't control. Or fill the street with zombies, arm the character to the teeth and let mayhem ensue. That could be blast away fun!
Lord Ork  [author] 20 Feb, 2014 @ 1:38am 
@Zane Grey

If you only wanted to replicate the "skin pealing" effect, its simple: kill the previous body, create the new one in the same place, making it in the same trigger should make the same effect. I have to confess that this effect was not intended, simply I didn't know how to remove the body before it fell to the ground :)
Lord Ork  [author] 20 Feb, 2014 @ 1:38am 
@Zane Grey

Glad you liked.

The trigger was hard to make because the logical trigger action for this, to copy an enemy, does not work. Finally, I found a solution. Here is the trick:

1. Create a zombie spawner out of the view of the player.
1.1 Give it a significative name
1.2 Unmark it to activate at start
2. Create a trigger
2.1 It activates each time a zombie kills a non zombie (or was it each time a non zombie dies?).
2.2 It activates the spawner of point 1
2.2 It teleports the last created monster to the target of the trigger
2.3 I think I wounded the new zombie to make it easier (I can't remember the details)
2.4 Paralize the new zombie (again, last created monster) for a random amount of rounds), to give the player a chance

Voila!

I can't peek at the code right now, some detail may be different, but I think this is enough for a developper to replicate the zombie effect.
NaughtyJack 16 Feb, 2014 @ 2:02am 
I was playing this for hours....until I finally died....it was nice:lustbottle:
Mizaroth 15 Feb, 2014 @ 1:51pm 
haha! if you dont want more zombies, perhaps you should avoid ugc's with titles like 'zombie outbreak'... just sayin! ;)
WI 15 Feb, 2014 @ 6:44am 
Enough with zombies already.
Zane Grey 13 Feb, 2014 @ 10:18am 
Very cool. Takes a while toward the middle of the game for the enemy and neutral actions to complete, but after killing a few hordes, then the game speeds up again.

I like how the new zombie appears as the civi is dying. I can imagine skin peeling off until the zombie body remains. I will have to experiment with my triggers in attempt to replicate this effect, as I haven't been able to have similar effects work correctly thus far.
Lord Ork  [author] 8 Jan, 2014 @ 4:55am 
You are right. I have just fixed the trigger that caused the game to end when you killed the first zombie. Thanks for the telling me.
lostwaldo 1 Jan, 2014 @ 3:35pm 
No, I did not die in one hit. I killed him in 2 and it was over, Nothing else. No challenge. I hit him once, he hit me once, did not kill me, I hit him, he died, game over. Nothing.
Lord.Scrubmaster.Noob.III 31 Dec, 2013 @ 10:19pm 
Something seriously wrong with the game. It ends as soon as you knock out the first zombie.
Lord Ork  [author] 29 Dec, 2013 @ 11:55pm 
Ok, I understood that you were killed in one hit. As I said, the difficult can depend heavily on which type of character you have. I tried with a shaman with medium-low combat abilities, and it took me several tries to win (and I knew where the items were and how zombies behaved).

I should note that the first version I uploaded was quite easier through, maybe you played that.

Thanks for the feedback.
lostwaldo 28 Dec, 2013 @ 5:51pm 
I think you misunderstand. When I say it hit me once, I mean that's the only shot it got to take at me. It was the opposite of challenging. I defeated it in 2 rounds and was done.
Lord Ork  [author] 22 Dec, 2013 @ 12:50pm 
Well, as I said it's not balanced to any kind of character. You need to be fairly competent in combat. I assume yours has too few Body.

I tested mine with a newbie shaman, and I was able to resist a hit, then heal. It can take several tries, and learn about the scenario.

By the way, it would be more fair with a more experienced character.
lostwaldo 20 Dec, 2013 @ 6:33pm 
Very challengung to a new player? I killed the one zombie on the screen in 2 rounds, it hit me once, done and over.