Barotrauma

Barotrauma

91 ratings
[AP] Belfast
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10 Apr, 2020 @ 9:30pm
24 Jul @ 3:51pm
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[AP] Belfast

In 1 collection by rundoomer
PO Apollo projects
32 items
Description
First submarine of PO Apollo that was designed and built on their own shipyards without help of specialists from other stations. As expected, bolstered high amount of guns, one of the older versions of reactor with increased fuel consumption rate, and rather spacesious cargo hold section. In some terms was a predecessor of Sever class submarines. Project was called "Belfast".

Equipped with compact multipurpose "Meteor" class shuttle.


Role: Attack (tier 2)
Dimensions: 43x13
Price: 14250
Recommended Crew: 5 - 9
Cargo space: 16
Recommended Crew Experience: Intermediate

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Первая подводная лодка ЧК "Аполлон" спроектированная и построенная на собственных верфях без привлечения специалистов с других станций. Как и ожидалось,обладает большим количеством орудий во всех секторах, одной из старых модификаций реактора с повышенным расходом топлива, довольно объемным грузовым отсеком для своих габаритов. Проект в серию не пошел, но полученный опыт проектирования помог конструкторам позже создать вполне успешную подлодку класса "Север".

Оснащен компактным многоцелевым челноком класса "Метеор".


Класс: Боевая (уровень 2)
Габариты: 43x13
Цена: 14250
Рекомендуемый размер команды: 5 - 9
Грузоподъемность: 16
Рекомендуемый опыт команды: Бывалые
34 Comments
rundoomer  [author] 12 Jun @ 1:26am 
Good call
Draconis🐊 11 Jun @ 5:15pm 
With that same respect I am going to advise people interested in using your submarines in campaigns that they have intentionally unlinked fabrication and locked wiring due to ideological reservation about new baro vs old baro and they aren't actually updated to work with the current game.
rundoomer  [author] 11 Jun @ 4:39pm 
Sub is very old and was made in a strange time when just taking 1 wire away by some random clown result sub forever lost for the campaign. Linking ui was fucked and wiring oxygen shelf was a faint mirage from the future. With all due respect i refuse to change or update old subs packing them with more "hip" solutions added in the present. :ranald:
Draconis🐊 11 Jun @ 4:29pm 
These guys picked up the sub for campaign recently on our server and they didn't check for linking/locks. I was wondering why all of the doors and buttons were locked and by the fabricators/deconstrcutor are unlinked. The big issue is the airlock is not wired up to automatically close one of the doors or toggle the doors and due to the wiring being locked we can't do it with adding something like lua editor or making a local version of the submarine in the future.

Is this a issue in certain community metas or demand by server hosts as I do not understand why this was done. Hit us up over on Barotraumatic discord sometime btw.
Small Creb 11 Jun @ 2:05pm 
Why not have the fabricators linked though? And also have all the cabinets unlocked?
rundoomer  [author] 11 Jun @ 5:53am 
exactly
Small Creb 10 Jun @ 6:39pm 
The medical fabricator, deconstructor, and normal fabricator are all not linked to their respective cabinets, the toxin cabinet is also not locked to doctors
Daimyo 3 Jul, 2024 @ 9:13pm 
NPC seem to get stuck in shuttle still
Daimyo 18 Jun, 2024 @ 3:03pm 
Are the NPC issues fixed as well as the other things @kotyara mentioned? Thanks, great work!
rundoomer  [author] 19 May, 2024 @ 1:15am 
Only when in shuttle