Barotrauma

Barotrauma

[AP] Belfast
34 Comments
rundoomer  [author] 12 Jun @ 1:26am 
Good call
Draconis🐊 11 Jun @ 5:15pm 
With that same respect I am going to advise people interested in using your submarines in campaigns that they have intentionally unlinked fabrication and locked wiring due to ideological reservation about new baro vs old baro and they aren't actually updated to work with the current game.
rundoomer  [author] 11 Jun @ 4:39pm 
Sub is very old and was made in a strange time when just taking 1 wire away by some random clown result sub forever lost for the campaign. Linking ui was fucked and wiring oxygen shelf was a faint mirage from the future. With all due respect i refuse to change or update old subs packing them with more "hip" solutions added in the present. :ranald:
Draconis🐊 11 Jun @ 4:29pm 
These guys picked up the sub for campaign recently on our server and they didn't check for linking/locks. I was wondering why all of the doors and buttons were locked and by the fabricators/deconstrcutor are unlinked. The big issue is the airlock is not wired up to automatically close one of the doors or toggle the doors and due to the wiring being locked we can't do it with adding something like lua editor or making a local version of the submarine in the future.

Is this a issue in certain community metas or demand by server hosts as I do not understand why this was done. Hit us up over on Barotraumatic discord sometime btw.
Small Creb 11 Jun @ 2:05pm 
Why not have the fabricators linked though? And also have all the cabinets unlocked?
rundoomer  [author] 11 Jun @ 5:53am 
exactly
Small Creb 10 Jun @ 6:39pm 
The medical fabricator, deconstructor, and normal fabricator are all not linked to their respective cabinets, the toxin cabinet is also not locked to doctors
Daimyo 3 Jul, 2024 @ 9:13pm 
NPC seem to get stuck in shuttle still
Daimyo 18 Jun, 2024 @ 3:03pm 
Are the NPC issues fixed as well as the other things @kotyara mentioned? Thanks, great work!
rundoomer  [author] 19 May, 2024 @ 1:15am 
Only when in shuttle
Dat_One_Guy 19 May, 2024 @ 12:25am 
How do you undock the shuttle?
PHOENIX 5 May, 2024 @ 2:43am 
Здравствуйте, я заметил что фабрикаторы не соединены с контейнерами. Это очень неудобно особенно с модами.
KotYara 8 Apr, 2024 @ 12:40pm 
нпс багают в челноке и не могут выбраться от туда и чинить подлодку,
из-за этого пришлось отказаться от челнока во время прохождения кампании

а ещё тупое решение ограничивать доступ в комнату с СОНАРОМ
механик нпс просто не может туда попасть и капитану приходиться самому чинить сонар

а ещё ко всем шкафам с кислородными баллонами не подключена электрика(благо есть розетка):GDNormal:
rundoomer  [author] 15 Aug, 2023 @ 6:44am 
There is a plug in socket in oxygen gen room
Neozoon 15 Aug, 2023 @ 6:21am 
Also I wanted to connect the battery to the junction grid, which is impossible, maybe make one junction box avialable for everyone?
rundoomer  [author] 15 Aug, 2023 @ 5:49am 
It is functional now
Neozoon 14 Aug, 2023 @ 6:53pm 
Battery is useless
rundoomer  [author] 24 May, 2022 @ 2:27pm 
Granted lol
Tigerai_TTV 24 May, 2022 @ 12:21pm 
Hello, could I modify your submarines to make them compatible with Job Extended ? I would need to do that to use them in a modded campaign i'm organising
(if you don't give the permission, I won't do it though)
Mc.turdle 22 May, 2022 @ 3:24am 
Nice!
rundoomer  [author] 5 Feb, 2022 @ 4:45pm 
Right now i am waiting for the next barotrauma patch, super capacitors will get overcharge mechanic and i think all of my submarines line gonna need some numbers redestribution capacitors wise
Mikufan39/Marie Poppo 5 Feb, 2022 @ 12:40pm 
As in it'll never recharge? or take an hour to fully.

I had to edit it to make it useable, I remember it didn't have that problem before.
rundoomer  [author] 5 Feb, 2022 @ 6:05am 
yes
Mikufan39/Marie Poppo 4 Feb, 2022 @ 8:17pm 
Is the super capacitor supposed to have an extra low charge rate?
BunnyMuffin 5 Jul, 2021 @ 6:42pm 
Just looked over that shuttle 'Meteor" and love the shuttle. Only issue I've just noticed is that it's possible for the bottom rear gun to shoot holes into the shuttle. Other then that the new setup is great!
BunnyMuffin 5 Jul, 2021 @ 6:29pm 
Whaaaat!? I always wondered why there wasn't a shuttle in place of that mining equipment. It was neat aesthetically but I like the shuttle better. Here's another award for your effort. Thanks for continuing to update your older subs! ^,^
Grishem2 30 Jun, 2021 @ 11:37pm 
До банального решилось, на страх и риск вышел с аванпостами (где проблема появилась) в плавание и пропуска починились
rundoomer  [author] 30 Jun, 2021 @ 4:42am 
проблема может быть в предыдущей лодки с которой ты пересел, там могут быть специфические теги удостоверений что в свою очередь решает доступа на последующих лодках. В моих работах теги не отличаются от ванильных
Grishem2 30 Jun, 2021 @ 1:39am 
играю в кампании, накопил и приобрел, но вот незадача, пропуска не подходят, что к сейфам, что к дверям, что делать?
Rhayna 17 May, 2021 @ 4:25am 
Great Sub!
Конец демократии 7 May, 2021 @ 9:53am 
Проделана большая работа, отличный декор, приятные глазу цвета, атмосферная стилистика, но.... вот то что заблокирована проводка оставляет ужасное послевкусие..

Конец демократии 7 May, 2021 @ 9:53am 
Зачем блокировать абсолютно всю проводку, тем самым вырезая гемплейную особенность - копаться в ней и что-то подкручивать по мере продвижения в кампании?
Понимаю, если какую-то чересчур важную часть проводов заблокировать, но не абсолютно все провода(доступны только двери и все, но этого капля в море)! Я даже не могу замутить пожаротушение или площадь под безопасное выращивание взрывного граната, так как насос ЗАБЛОКИРОВАН, не могу добавить модовые механизмы - так как каб.коробки ЗАБЛОКИРОВАНЫ!
rundoomer  [author] 9 Jan, 2021 @ 12:21pm 
no. Im not changing anything core in the submarine that needs to be mentioned in the log,at least yet. If something important will be changed,ill mention it)
Wynn 9 Jan, 2021 @ 11:51am 
no change log?