Portal 2

Portal 2

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Description
Designed for Trial by Fire #8

Difficulty: Easy to Medium

Welcome to my second monoportal map, this time focused on the lives of both cubes being controlled by a laser. Forcing portal management in a monoportal map without fizzlers was quite tricky, but I am proud of the final result. As usual, no angled lasers through portals or timing needed, just pure logic. Have fun!

Note: Walking while blocking a laser with a cube is not necessary, however it does not majorly break the intended solution, just creates a bit of extra awkwardness
87 Comments
Teo  [author] 10 Dec, 2024 @ 10:26am 
Thanks everyone so much for playing :)
mentallentil 9 Dec, 2024 @ 8:29pm 
oh yeah it's indeed an awesome map
mentallentil 9 Dec, 2024 @ 8:24pm 
same as libdem haha, will be replaying the map to really understand the logic though
libdem 12 Nov, 2024 @ 4:32am 
Cool map! I stumbled upon the solution while keeping my brain shut and doing random intuitive moves XD
Mattchew 6 Feb, 2024 @ 2:36pm 
Oh my god what a banger. Faved!
SpielSatzFail 24 Aug, 2023 @ 3:51pm 
The aforementioned tricky key move ( swapping portals by actually entering the laser room ) took the "easy" away from me :-P
Mr Fab 14 Jul, 2023 @ 12:59am 
Cool monoportal puzzle ! :steamthumbsup: Favorited !
T1ckbase 29 Apr, 2023 @ 10:10am 
Very good:steamthumbsup::steamthis:
Nobody No-One 22 Dec, 2022 @ 5:17pm 
I've played this map before but somehow entirely forgotten it; I think I confused it in my mind with "Savior." I came back to it after seeing that Aneonen's Wipeout Zone was inspired by it; this is a very nice little map, and I can see the similarities with Aneonen's map in the general concept.
Aneonen 14 Dec, 2022 @ 8:50am 
I don't think I ever left a comment on this one - it really is a great puzzle. I think the monoportal mechanics and the volatile cubes mesh in a very interesting way here. Rising platforms are delectable as always.