Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Glad you enjoyed the map! Either way of executing the switcheroo is fine :)
Clever puzzle with a highly unusual concept: favorite. This was the first time I'd ever seen "the switcheroo". I had a lot of trouble, because my brain wasn't programmed to keep track of portal colors.
Clever puzzle with a highly unusual concept in a minimalist setting (not even any fizzlers): masterpiece.
I actually prefer the walk-the-cube move to the keep-the-button-pressed move, but maybe I'm weird.
That's quite an honor! I'm glad you liked it :)
Thank you for the kind words! Yeah that softlock is unfortunate as it is quite awkward to fix. If you're looking for some great monoportal maps, this collection includes some of the best around. Thanks for playing :)
Thank you, glad you enjoyed it :D Those sorts of realizations are my favorite part of solving puzzles in this game. Unfortunately while typing this I accidentally deleted your comment :0 Thanks Steam Mobile for having such great interface design. Hope you still see this somehow :P
Thanks so much! That's for sure the sneakiest part of the puzzle ;)
Thanks for playing!
Thanks so much :D Really happy you liked it
Thank you :-)
You're welcome, thank you for playing !
Thank you! Glad you enjoyed it :]
Thank you, I'm really happy you liked this puzzle :D That maneuver is for sure the trickiest part; that was the move that inspired me to make this map in the first place
Thank you for playing!
Thank you Leo! Yeah I really wanted to reuse that idea in as many different places in the solution as I could :D Trust me, I don’t purposely try to end every map with a piston platform, but it always works so nicely :P
I actually ended up in that configuration accidentally, trying to move to the next step, ha! But if you end up in that configuration, it kind of lets you know what you need to do next anyways (and avoid it after a restart), so it's not that big of a deal. Just a matter of principle if the desire is to make a map "not trappable". Good map anyways, well done!
Nice work! Indeed that ending maneuver is quite sneaky :P Glad you liked it :)
Thank you for letting me know of this issue; as this is a case of "purposeful trapping", I will have to evaluate if this is something that is in immediate need of fixing. Again, thanks for finding that