Tabletop Simulator

Tabletop Simulator

32 ratings
Izzet's 8-player MTG Table and Room
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
10.251 MB
13 Apr, 2020 @ 9:23pm
21 Jan, 2023 @ 4:43pm
49 Change Notes ( view )

Subscribe to download
Izzet's 8-player MTG Table and Room

Description
A room with support for up to 8 players in standard or EDH format for Magic: the Gathering.


Features:

- A highly personalised and cozy space for up to 8 players
- Full deck uploading utilising your deckbuilding website of choice
- Individual untap, draw, mill, and scry buttons
- A clean and simple encoding setup, including automatic loyalty and power/toughness counters
- Unique counters for tracking multiple sources of commander damage, two sources of commander tax, and the hand count for every player
- A separate table containing creature tokens, emblems, card boxes, dice, and counters; every single thing you could ever need to build your deck and play
- Additional game modes, such as EDH Kingdoms, the Theros Challenge Decks, Archenemy, and each iteration of Planechase
- A floor and 4 walls, so you're not floating in the endless void of space, or in a weird 3d-projected room somewhere
- A blackboard for rules, goals, and doodles


Design and scripting based on Robotic Mind's MTG Table for 4-player EDH, so kudos to them.
41 Comments
Izzet the Bard  [author] 21 Jan, 2023 @ 4:44pm 
Have fixed several redundancies in loading unneccesary game items, updated card importer and life counters, resolved game crashing bug.

Currently fixing player buttons, have removed temporarily until sorted
(CB)NobodyWatchesYourTTV 13 Jan, 2023 @ 7:05pm 
@Izzet - the buttons on player seats seem to be broken as of tonight.
Izzet the Bard  [author] 10 Dec, 2022 @ 4:30pm 
@slurpy have fixed the auto promoter, hopefully will work again
@yellow all good, I have two solutions; the card encoder comes with a notepad option in the top left menu on each card if you just wanted to write text, otherwise if you drop a token or something else on the card, then use the attach tool in the combine menu, and drag from the token to the card, it wont effect the encoding. card to token will remove the encoding because it causes the card to assume the qualities of the token. can revert any attachments just by dragging the tool from the attached pieces to any empty position on the table; all structural objects should have attachments disabled
(CB)NobodyWatchesYourTTV 10 Dec, 2022 @ 9:48am 
Hey @Izzet - due to a recent update it seems that players are no longer promoted on joining. Not at all a big deal, but wanted to report that in case it was an unintentional change.
Izzet the Bard  [author] 21 Nov, 2022 @ 7:21pm 
@yellowangel, thanks you were right about the commander boxes, their meshes got removed from their source at some point which is why they were borked, have fixed
Izzet the Bard  [author] 20 Nov, 2022 @ 6:05pm 
@yellowangel

my decks have been updated

the table wasnt designed for emperor, but I would look into the teams option available in TTS then figuring it out with your players

I don't know what youre refering to regarding "turn tokens"? TTS handles turn passing from the menu

I've tried to be comprehensive in general, but if something isnt working or theres isnt a particular game asset for a mechanic youre after, youll probably be able to find a fix or option somewhere on the workshop and then add the assets to your session
Izzet the Bard  [author] 17 Sep, 2022 @ 5:23am 
@pocketmouse, below is from a reddit post where the mod maker for the scryfall tool explains individual importing, hope that helps, otherwise building a land list in tappedout will work; can specify card prints there which will spawn correctly with the importer tool on the second table.

I added scryfall for other players' convenience mostly, i dont use it personally and am unfamilar with a lot of how it works so sorry i cant offer more help there

re the card backgrounds, one way would be to once the deck is built and all the mixed cards are in it, right click on the deck, select custom, then change the back url to one you like that you can find from google which should then set all of the cards in the deck to have that face
Izzet the Bard  [author] 17 Sep, 2022 @ 5:23am 
""
These are the commands you want
Scryfall search set:m21+t:basic+cn:309
Scryfall search set:m21+t:basic+cn:310
Scryfall search set:m21+t:basic+cn:311
Scryfall search set:m21+t:basic+cn:312
Scryfall search set:m21+t:basic+cn:313

For all the basics at once use this one
Scryfall search set:m21+frame:showcase+t:basic
""
Pocketmouse 12 Sep, 2022 @ 8:40pm 
Hello, this works almost perfectly.

However, I keep running into an issue where my basic lands are not using the correct prints that I've specified on Moxfield. I am trying to use the full art lands from unstable, unfinity, unglued, and Kamigawa: Neon Dynsasty (in commander I like to use all different artworks for basics so that they fit the singleton theme).

I understand that the command I need to use is scryfall forest&set=unf but how would I specify the printing of hte card and also give the cards the correct backs? When I run this command I just get a black and white logo.
(CB)NobodyWatchesYourTTV 13 Jul, 2022 @ 2:23pm 
@DosReis - I have a couple buddy with worse comps so when I start the game up I typically delete all the nonsense and anything we don't use and then they are able to jump in with minimal issues. With all the functionality though they still sometimes disconnect.