Tabletop Simulator

Tabletop Simulator

Izzet's 8-player MTG Table and Room
41 Comments
Izzet the Bard  [author] 21 Jan, 2023 @ 4:44pm 
Have fixed several redundancies in loading unneccesary game items, updated card importer and life counters, resolved game crashing bug.

Currently fixing player buttons, have removed temporarily until sorted
(CB)NobodyWatchesYourTTV 13 Jan, 2023 @ 7:05pm 
@Izzet - the buttons on player seats seem to be broken as of tonight.
Izzet the Bard  [author] 10 Dec, 2022 @ 4:30pm 
@slurpy have fixed the auto promoter, hopefully will work again
@yellow all good, I have two solutions; the card encoder comes with a notepad option in the top left menu on each card if you just wanted to write text, otherwise if you drop a token or something else on the card, then use the attach tool in the combine menu, and drag from the token to the card, it wont effect the encoding. card to token will remove the encoding because it causes the card to assume the qualities of the token. can revert any attachments just by dragging the tool from the attached pieces to any empty position on the table; all structural objects should have attachments disabled
(CB)NobodyWatchesYourTTV 10 Dec, 2022 @ 9:48am 
Hey @Izzet - due to a recent update it seems that players are no longer promoted on joining. Not at all a big deal, but wanted to report that in case it was an unintentional change.
Izzet the Bard  [author] 21 Nov, 2022 @ 7:21pm 
@yellowangel, thanks you were right about the commander boxes, their meshes got removed from their source at some point which is why they were borked, have fixed
Izzet the Bard  [author] 20 Nov, 2022 @ 6:05pm 
@yellowangel

my decks have been updated

the table wasnt designed for emperor, but I would look into the teams option available in TTS then figuring it out with your players

I don't know what youre refering to regarding "turn tokens"? TTS handles turn passing from the menu

I've tried to be comprehensive in general, but if something isnt working or theres isnt a particular game asset for a mechanic youre after, youll probably be able to find a fix or option somewhere on the workshop and then add the assets to your session
Izzet the Bard  [author] 17 Sep, 2022 @ 5:23am 
@pocketmouse, below is from a reddit post where the mod maker for the scryfall tool explains individual importing, hope that helps, otherwise building a land list in tappedout will work; can specify card prints there which will spawn correctly with the importer tool on the second table.

I added scryfall for other players' convenience mostly, i dont use it personally and am unfamilar with a lot of how it works so sorry i cant offer more help there

re the card backgrounds, one way would be to once the deck is built and all the mixed cards are in it, right click on the deck, select custom, then change the back url to one you like that you can find from google which should then set all of the cards in the deck to have that face
Izzet the Bard  [author] 17 Sep, 2022 @ 5:23am 
""
These are the commands you want
Scryfall search set:m21+t:basic+cn:309
Scryfall search set:m21+t:basic+cn:310
Scryfall search set:m21+t:basic+cn:311
Scryfall search set:m21+t:basic+cn:312
Scryfall search set:m21+t:basic+cn:313

For all the basics at once use this one
Scryfall search set:m21+frame:showcase+t:basic
""
Pocketmouse 12 Sep, 2022 @ 8:40pm 
Hello, this works almost perfectly.

However, I keep running into an issue where my basic lands are not using the correct prints that I've specified on Moxfield. I am trying to use the full art lands from unstable, unfinity, unglued, and Kamigawa: Neon Dynsasty (in commander I like to use all different artworks for basics so that they fit the singleton theme).

I understand that the command I need to use is scryfall forest&set=unf but how would I specify the printing of hte card and also give the cards the correct backs? When I run this command I just get a black and white logo.
(CB)NobodyWatchesYourTTV 13 Jul, 2022 @ 2:23pm 
@DosReis - I have a couple buddy with worse comps so when I start the game up I typically delete all the nonsense and anything we don't use and then they are able to jump in with minimal issues. With all the functionality though they still sometimes disconnect.
-=DosReis=- 13 Jul, 2022 @ 2:18pm 
Everytime I play on your table the game keeps stuttering, how to solve it?
I already deleted almost every 3D asset in the scenario
-=DosReis=- 9 Jul, 2022 @ 9:23am 
how to use the commands?
(CB)NobodyWatchesYourTTV 22 Apr, 2022 @ 5:24pm 
How do we use the Life Tracker Commands? Am I missing an obvious instruction? We see the section on the board but no matter what we type it's not doing anything. Pretty cool feature though.
Izzet the Bard  [author] 26 Aug, 2021 @ 8:08am 
Updated to include scry and mill functions, along with automatic card encoding
Izzet the Bard  [author] 8 Jul, 2021 @ 2:19am 
Updated for Ikoria -> Into the Forgotten Realms
Izzet the Bard  [author] 21 Jun, 2021 @ 12:59pm 
@Nobody, I'll do a new save of it tonight, see if that fixes it
(CB)NobodyWatchesYourTTV 19 Jun, 2021 @ 5:34pm 
When people join my game they keep seeing these huge scripts and white boxes covering stuff. Any known fix for this? We've also had situations where tokens show up as white boxes/columns when other people host the board.
Not Sure.Carl's Jr® 25 Feb, 2021 @ 12:52pm 
Thank you!
Izzet the Bard  [author] 24 Feb, 2021 @ 11:25pm 
@Not Sure, it broke a few updates ago trying to import from tappedout, so I reverted to the original uploader that I used, I'd say just search then subscribe to "MTG Deck Loader / Importer (scripted)", add it to the table, then either save the scene as new or just bring it out when you need to import stuff
Not Sure.Carl's Jr® 16 Feb, 2021 @ 12:52pm 
What happened to the Archidekt functionality?
brianmgibbons 4 Feb, 2021 @ 6:52pm 
Thanks so much! We played tonight and deck importer successfully imported a Tergrid, God of Fright // Tergrid's Lantern so it appears the Modal Double Faced cards issue may be resolved.
Izzet the Bard  [author] 2 Feb, 2021 @ 11:06pm 
Thanks @brianmgibbons that was exactly why I made it for myself and my friends too haha!

RE the double cards, hopefully the importer just needs to be updated because it was working fine for previous double sided cards from sets, but I'll have a look at it.

Scry has been a feature I've wanted to add for awhile, but I'm a pretty mediocre coder so it's taking a bit to have it done the way I want, but mill should be a simpler addition which I'll add next time I'm free :)
brianmgibbons 2 Feb, 2021 @ 7:03am 
My friends and I have been playing every week and this table has been great to keep our EDH game going during the pandemic. There are two items on our wish list for next time you update the table:

1. Support for the newer Modal Double-Faced Cards from Zendikar and Kaldheim. These don’t seem to load from the deck importer. Older ones, like the artifacts that flip into lands from Ixalan, work fine.

2. A mill function to put cards directly from library to graveyard

We love the table, thanks so much!
Izzet the Bard  [author] 17 Jan, 2021 @ 4:02pm 
@gfsnilrem I'll have a gander, cheers!
gfsnilrem 15 Jan, 2021 @ 9:44am 
Not sure if you are interested, but I made a bag that creates buttons for each thing in the bag, the buttons add their object to the world next to the bag without removing it from the bag and I put all the magic ability counters into said bag... its a little easier to use than all the separate bags of ability counters you currently have on your side table.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2362659834
gfsnilrem 17 Nov, 2020 @ 1:48pm 
The deck importer was updated, been having trouble with the old version but the new one works just fine (for the same deck) You should re-add the deck importer (Archidekt and tappedout importer)
isjasminedragons 20 Sep, 2020 @ 11:38pm 
Awesome table, thanks!
gfsnilrem 14 Aug, 2020 @ 5:25pm 
Love the table, but was playing a Zaxara deck and needed to make 32/32 tokens and it wasn't easy... you have a power/toughness tile to do it but there were some issues... you can only modify the tile by 1 and when you need to make 5+ tokens in the 30-40 power/toughness range that isn't easy... also when you copy the tile it zeros out the copy.

I took the liberty of fixing the zero out copies issue and adding some buttons (+/-5 buttons as well as copy power to toughness and toughness to power buttons, then a zero out button.

Feel free to grab this and use it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2197681913
Izzet the Bard  [author] 8 Jun, 2020 @ 11:45pm 
@Amuzet Thanks for the suggestion and the add! I'll try my best, but have zero background in coding—every bit on the table has been repurposed from other assets and is for sure an absolute patchwork haha
Amuzet 3 Jun, 2020 @ 10:16am 
also might i suggest adding into global script this segment of code, makes it so the objects wont be accidentlly unlocked

function onLoad()
--The Background walls, floor and table
for _,guid in pairs({'8a7ed3','689208','667772','6bc63e','b1cad7','8ff6b5'}) do
getObjectFromGUID(guid).interactable=false
end
end
Amuzet 3 Jun, 2020 @ 6:24am 
NICE table for 8 players! Added to MTG Tables:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1330434940

You can find other player count tables in this collection!
Izzet the Bard  [author] 2 May, 2020 @ 7:02pm 
@driedel69, the "tabletop" surface with the layout of the playmats is an image file, its not a modifiable set of objects, so doing so is not possible without going into photoshop and re-creating it into an entirely new table
TheXdcbot 2 May, 2020 @ 6:56am 
hey is there any way to edit the payout of the player mats? my friends play with mana to the side of their playing field and was looking to alter for our own use
Izzet the Bard  [author] 29 Apr, 2020 @ 12:04am 
@Steadfast_Fox, the right click save as object is a trick you can do to any object in TTS, it saves you having to upload your decks every single match. Once you have your deck in a box (or even just the stack of cards if you're not worried about tokens) right click on the object and about halfway down should be the option to "Save as Object". Click this and then give it a name and pick where to save it (the root folder will work just fine). From there, on the top bar, you should se "Objects" as the second button along. The bottom option in the dropdown menu is where your personal saved objects, including your recently saved deck will be, click that and then you'll be able to drag your deck onto any table you choose.
Izzet the Bard  [author] 29 Apr, 2020 @ 12:01am 
@Easy Pete & @xFireFlyx

First build it on tappedout.net , then on the second table in the room, find the green board in the lower left corner and type your deck string (whatever you named your deck but with hyphens instead of spaces) into the text box on the green tablet. There are more detailed instructions on the notepad to the left of the green board as well as a test deck string for you to try to make sure its working.
Steadfast_Fox 27 Apr, 2020 @ 12:08am 
Having troubles at the "right click and save as object" step. I put a deck in the "main deck" box, and then into one of the coloured ones. Did I do that right or am I making a mistake? Thanks in advance!
xFireFlyx 25 Apr, 2020 @ 6:15pm 
I also cannot figure out how to import, if anyone who's figured it out has tips....
Easy Pete 25 Apr, 2020 @ 12:15am 
How do you import a deck? Maybe im just an idiot but I cant quite figure it out
Izzet the Bard  [author] 14 Apr, 2020 @ 1:08am 
Working alternate game modes added (planechase, theros missions, and archenemy) along with additional tiles and tokens (poison, mana, adjustable +/+, energy, etc)
Izzet the Bard  [author] 13 Apr, 2020 @ 11:01pm 
Thanks, I realised the image was locally just now, have updated it, and will try and find working versions of the alternate gamemodes
Moonlight Wanderer 13 Apr, 2020 @ 10:34pm 
A good table, however there are some things that need to be fixed.
- the "alternate gamemodes"; Battle the horde, face the hydra and arch enemy are broken
- the table image is currently linked locally