Garry's Mod

Garry's Mod

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Automatic Persistence
   
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Content Type: Addon
Addon Type: Server content
Addon Tags: Build
File Size
Posted
Updated
1.349 KB
15 Apr, 2020 @ 7:25am
23 Apr, 2020 @ 5:52am
2 Change Notes ( view )

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Automatic Persistence

Description
If you're tired of screwing up maps by accident when playing around with the physgun, don't look further! Automatic Persistence is a small but useful add-on that makes all entities on your map persistent.

This means that things like doors, buttons, and other things that load within the map will not be affected by your physgun unless you disable their persistence via the context menu (the 'c' button, then right clicking the entity) first.

This is my first add-on. I haven't been able to test everything with it, so use it with caution! If you do find something going wrong, let me know as much as possible so I can look to fix it. If you have any ideas relating to this that might be useful, let me know as well!
22 Comments
Taulo  [author] 6 Jul @ 1:11pm 
Man this is a throwback. Didn't think anyone was going to still be touching this. I haven't played or even had gmod installed in ages. This mod was basically just a really simple .lua script running at map load that would go through every map object in a for loop and if they were of a certain type, enable persistence.

Sorry to disappoint. You'd probably be better off asking a tech-savvy bud to try the same thing, it shouldn't be too hard to figure out I'd imagine.
tmo97 6 Jul @ 11:53am 
FYI This hasn't worked since I wrote that comment. I did actually download it. You can make things as persistent but it won't do anything. It used to work when it was released, it was very useful for building stuff. Now I just weld everything to world and then sigh as physics engine spaghettifies stuff I accidentally drag.
Raptor Jesus 6 Jul @ 9:30am 
please make it work
tmo97 13 Feb, 2022 @ 6:50pm 
this sounds good tho reading other comments has me not download.
Taulo  [author] 23 Jun, 2021 @ 8:21am 
Uhh, gesundheit? This mod is supposed to make sure that all the props that load into a fresh map have the "persist" option enabled on them, which has the effect of not being able to grab it with your physgun until you manually disable it via the c menu. It won't do anything to the props that players spawn themselves. Maybe an update did something to it, I haven't had the time to test it again.
MrViking2 23 Jun, 2021 @ 3:25am 
Oh wait, I misunderstood the use of it. I was hoping it was the c menu option that let you not be able to grab an object with the physgun and you could unselect it at any time. This colourable ropes update is awful, and need I mention the removal of width 0 ropes?
Taulo  [author] 23 Jun, 2021 @ 12:43am 
No problem! Let me know if anything weird happens or something needs to change.
MrViking2 22 Jun, 2021 @ 7:19am 
Thanks for reuploading this
Taulo  [author] 25 Oct, 2020 @ 12:42pm 
Did you right-click it? Can you link a screenshot?
The idea is mostly that you can't move things like doors when you load a new map, is that still working?
1968 Senate Hearings. 23 Oct, 2020 @ 3:58pm 
It doesn't seem to work, I press the C-button as I hover my cursor over an object, just to find the Persistence Option isn't there.