Total War: WARHAMMER II

Total War: WARHAMMER II

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Wood Elf Ammunition types
   
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Tags: mod, Units
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561.949 KB
16 Apr, 2020 @ 3:10am
1 Change Note ( view )

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Wood Elf Ammunition types

Description
Wood Elf units get a selection of ammunition types.
They are selected by pressing on the ammo type icon around the porthole in battle

The ammunition types are:
Standard (Default)
Hagbane tips (poison)
Starfire shafts (flaming)
Swiftshiver shafts (double shot - uses whistling shot type) reduced range compared to other types

Haven't seen the AI use them - however the original special ammunition units still use their special types as default in battle. (eg: Glade Guard (hagbane tips) unit will start with the poison ammunition type in battle)
One base game projectile type was changed - wh_dlc05_wef_swiftshiver_arrow used by Deepwood Scouts (Swiftshiver Shards). It was edited from small_arm_default to small_arm_whistling shot type.

Who gets what:
Glade Guard - all 4 types, default is standard
Glade Guard (Starfire Shafts) - all 4 types, default is flaming (and armour piercing)
Glade Guard (Hagbane Tips) - all 4 types, default is poison
Deepwood Scouts - all 4 types, default is standard
Deepwood Scouts (Swiftshiver Shards) - all 4 types, default is double shot
Waywatchers - poison, double shot, standard (default). No flaming as the standard game shot is armour piercing anyway
Hawk-Eyes of Drakira (Waywatchers) - as per waywatchers. Double shot also uses the discourage contact effect like their normal shot.
Glade Riders - all 4 types, default is standard
Glade Riders (Hagbane Tips) - all 4 types, default is poison
Hawk Riders - all 4 types, default is standard
Sisters of the Thorn - Poison (game default), double shot, flaming
Glade Lord & Waystalker Hero - standard (default) and multi shot (5 projectiles with bonus vs infantry)

Conflicts:
Icons may change if using other ammunition mods as we all share the limited amount of available shot types
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1208775431
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1159242125


28 Comments
HORNY DOG 3 Oct, 2024 @ 6:19am 
why change sisters spread shot, i see no reason to play with this mod now
Bad-Wolf 7 Jun, 2021 @ 11:26am 
lol worked as of today but it replaced the sisters spread shot with poison single shot ammo lol
Hans 14 Feb, 2021 @ 7:09am 
Really really cool mod :D
The twister of Twilight dont have posion shots, or do they? They shoot the scatter shot, even there is the posion shot available xD So the posion shot itself is missing :D
JediMasterDraco 14 Dec, 2020 @ 9:28pm 
@duds. You might want to delete your current schema and the like. I had a similar problem where RPFM wouldn't update for whatever reason and that's what the folks on the Modding Discord recommended.
StreamLined 13 Dec, 2020 @ 6:41pm 
Thanks for the response! If you can update it at somepoint in the future it would great, but if not I understand, don't expect you buy 2 dlc's just to update a mod.
duds  [author] 13 Dec, 2020 @ 4:37pm 
With regards to Glade Guard/Riders it will likely be a change to the data base entries with the new Wood elf update.
Holding up an update is the current Pack File Manager schema, which needs to be updated. As is, I can't view the land units and projectiles tables, thus can't check what needs to be fixed.

(I don't have the latest 2 DLC but may get them if they come up on sale.)
StreamLined 8 Dec, 2020 @ 1:57pm 
The glade guard and glade riders only have access to there defaults and the Swiftshiver Shards.
mano-low 5 Dec, 2020 @ 9:41am 
Update please
JediMasterDraco 10 Nov, 2020 @ 10:00pm 
Given the likelihood of the Wood Elves receiving new arrow variants with their DLC, will this mod be updated to include them?
BUCKmaster 26 May, 2020 @ 5:48am 
Please update for latest build, I love this mod!