Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Glad it resolved itself!
Without the mod, the bonus applies to items with a cooldown of 3 turns or more. This has the unfortunate effect of making many items (particularly disrupters) no longer give the bonus if you have Torque Injectors installed. Mod bumps that value down to 2. Have clarified the description to reflect this.
I never found Xu's archive loadout *terrible* but, playing on higher difficulties especially, the dependence on item use makes for a tough start. Both in terms of making Xu variably more powerful at the start depending on who you pair him up with/whose gear he can "borrow", and in general. I have a Day 8 Endless Plus save where Archive Xu is doing quite fine, but first you need to get far enough to accumulate that many items... Also, while he can generate PWR in a pinch, archive Internationale and Central outclass him so much it's not even funny.. This was an attempt to make him a tiny bit more competitive in the agent selection. : D
That said, the labcoat is buff enough to make up for anything else, sign me up for that white robe of coolness.