Invisible, Inc.

Invisible, Inc.

Archive Tony Revamped
15 Comments
Hekateras  [author] 23 Nov, 2021 @ 11:41am 
Okay, good, because I was just about to say I couldn't reproduce the issue :D
Glad it resolved itself!
Maliboo 23 Nov, 2021 @ 11:37am 
False alarm on my previous post. I tried refreshing mods, and it solved the problem. I thought I'd already done that, but apparently not.
Maliboo 23 Nov, 2021 @ 8:55am 
The Thermal Generator change is behaving a bit oddly for me. When Tony uses an item, I get +2 power then +1 power for the single item use (the two numbers are superimposed over each other). I don't have any other mods for him, and my only mod affecting items is Steelcrow's Edited Items and Augments, which doesn't affect his starting items. Any ideas?
Barrogh 12 May, 2020 @ 9:14am 
Ah, thanks. I failed to grasp that it was a clarification on when previous two effects trigger rather than something separate happening.
Hekateras  [author] 9 May, 2020 @ 6:21am 
@Barrogh
Without the mod, the bonus applies to items with a cooldown of 3 turns or more. This has the unfortunate effect of making many items (particularly disrupters) no longer give the bonus if you have Torque Injectors installed. Mod bumps that value down to 2. Have clarified the description to reflect this.
Barrogh 9 May, 2020 @ 4:30am 
Probably a stupid question, but what exactly does "and get the bonus when using an item with a cooldown of 2 or more" mean?
Hekateras  [author] 20 Apr, 2020 @ 1:27am 
Hahaha, thank you.
I never found Xu's archive loadout *terrible* but, playing on higher difficulties especially, the dependence on item use makes for a tough start. Both in terms of making Xu variably more powerful at the start depending on who you pair him up with/whose gear he can "borrow", and in general. I have a Day 8 Endless Plus save where Archive Xu is doing quite fine, but first you need to get far enough to accumulate that many items... Also, while he can generate PWR in a pinch, archive Internationale and Central outclass him so much it's not even funny.. This was an attempt to make him a tiny bit more competitive in the agent selection. : D
SticksBender 19 Apr, 2020 @ 8:35pm 
Interesting, aside from the torque injector anti-synergy I never found Xu's archive to be that bad. Not stellar, but at least decent. Maybe that's just me though, probably partially due to loading him up with all my paralizers and door traps to have my own perma-pinning power plant.

That said, the labcoat is buff enough to make up for anything else, sign me up for that white robe of coolness.
Hekateras  [author] 17 Apr, 2020 @ 3:41pm 
As for your other question, it's complicated and depends on the changes being done. Some parameters in the game are automatically reset, others aren't. Which mods override each other by changing the same thing depends on load order (and this is something we can influence, this is why nearly all mods require Sim Constructor + Sequential Loader, since that lets you have load order functionality), but you also need to make sure that disabling the mod doesn't override another mod's options... You can get a more detailed explanation in #mod_corner of the Discord, if you like, I think I'm about to hit character limit here ;)
Hekateras  [author] 17 Apr, 2020 @ 3:39pm 
You can turn the labcoat off, yes. I've considered adding a custom portrait but considering there are already at least three mods which change archived Tony's portrait, and may be a fourth one eventually, I decided against it since I would need to figure out compatibility with all those... But I might still introduce it later if I feel like it.
Hotklou 17 Apr, 2020 @ 2:13pm 
Don't mean to rush you or anything lol. I'll definitely play your mod when I get the chance to do Invisible next.

And one more question: I never quite understood how multiple mods that change the same thing would interact with one another. Mods that for example change the augments of a specific agent's on-file version. What happens? Which mod's changes gets chosen to be applied in the end, and why?
Hotklou 17 Apr, 2020 @ 2:09pm 
Noticed the 4th screenshot shows a portrait that fit his old skins. Can we have recolor for it to fit the labcoat? Also, will there be an option to turn the labcoat on/off in generation settings?
Hekateras  [author] 17 Apr, 2020 @ 7:10am 
The new Thermal Generator still triggers only when using an item with a cooldown of 3 or more, but I might reduce it to 2 or more (so that getting Torque Injectors doesn't hurt as much). I think having it trigger on *any* item use (including medgel, charge pack and whatnot) would probably be a bit much... we don't want to make him OP, now do we? ;)
Mobbstar 17 Apr, 2020 @ 5:49am 
Let us be honest: What is not a little lacklustre compared to OnFile Xu? Besides the lab coat I mean.

The Cranial Bank works so well with the lore!

The new Thermal Generator triggers on any item use, regardless of cooldown?
Shyllelagh 16 Apr, 2020 @ 11:42am 
Finally, a non rp, non random reason to play archived Xu