Cities: Skylines

Cities: Skylines

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2020 MBTA XN40
   
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Assets: Vehicle
File Size
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3.008 MB
17 Apr, 2020 @ 7:29pm
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2020 MBTA XN40

Description
2020 Newflyer XN40 CNG Bus with an MBTA livery. Credit due to ninjanoobslayer for providing the model. More on the way soon.
21 Comments
eloisiana 30 Aug, 2022 @ 3:15pm 
Hi hank can you put the MBTA livery on this New Flyer bus model https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2580729994&searchtext=d40lf
dgrad598 9 Sep, 2020 @ 11:21am 
Great thanks!
Hank Hill  [author] 9 Sep, 2020 @ 8:36am 
i'm doing it right now
dgrad598 9 Sep, 2020 @ 8:21am 
Ok well could you please make an XN60 bus with same graphics?
Hank Hill  [author] 9 Sep, 2020 @ 8:07am 
CRPs can only be opened by Cities: Skylines. CRPs contain the model, the textures, and other necessary properties of the asset.
dgrad598 4 Sep, 2020 @ 1:53pm 
Also Blender still wont let me open this CRP file... whats going on here?
dgrad598 4 Sep, 2020 @ 1:39pm 
Hey how long would it take you to just put the same graphics onto the XN60 bus? Also I have no idea what I do with that mod tools, it pops up a screen in the game and it looks like something a programmer would deal with.
Hank Hill  [author] 4 Sep, 2020 @ 10:07am 
Although quick disclaimer, when mirroring and flipping the normals in blender, the "W" menu doesnt work anymore, and you have to select everything and enter edit mode, then right click on the model to flip the normals.

Also, when importing the .obj files to blender, dont just delete the square. Before you import, select absolutely everything in the stage and delete it, not just the cube.

For exporting, OBJs also work just fine.
Hank Hill  [author] 4 Sep, 2020 @ 10:03am 
.crp files are the entire model and texture together. You need to subscribe to ModTools by bloodypenguin.

Follow this tutorial if you want to learn how to retexture existing models, it's fairly easy.
dgrad598 3 Sep, 2020 @ 3:19pm 
Hey my paint program wont open a crp file, what did you use to open it?