Transport Fever 2

Transport Fever 2

33 ratings
White Pass & Yukon Route: GOLD! GOLD! GOLD! GOLD!
   
Award
Favorite
Favorited
Unfavorite
Map/Savegame: Map
File Size
Posted
50.037 MB
22 Apr, 2020 @ 2:02pm
1 Change Note ( view )

Subscribe to download
White Pass & Yukon Route: GOLD! GOLD! GOLD! GOLD!

Description
The story

Seattle Post Intelligencer newspaper front page for July 17, 1897:

GOLD! GOLD! GOLD! GOLD! Sixty-eight rich men on the steamer Portland. Stacks of yellow metal! Some have $5,000. Many have more, and a few bring out $100,000 each. The steamer carries $700,000.

The news spread like wildfire and the country, in the midst of a depression, went gold crazy. Tens of thousands of men and women steamed up the Inside Passage waterway and arrived in Skaguay to begin the overland trek to the Klondike. The 19th century was the era of railroad building and an easier mode of transportation into the north was of interest to everyone. Two men appeared on the scene with essentially the same idea: build a railroad through the White Pass to transport all those gold crazed prospectors. One of them said: “Give me enough dynamite and snoose” he bragged, “and I’ll build a railroad to Hell.”

Ironically, when the railroad opened, the gold rush to the Klondike stopped, and thus its reason for existence!

The map

This is a medium sized 1:3 map.

The sparsely populated area includes 5 small towns: one by the ocean and four in the mountains alongside the Yukon river.

It includes several supply chains, like prospectors that also carry food and tools, but also silver and copper ore, gold, mail and logs.

It plays in 1898.

The map was hand painted and all cities and industries were placed carefully and manually. A mod was specially made for this map to give it a nice Alaskan/Canadian vibe. Hope you enjoy it!

The mod
The mod is required for the “White Pass & Yukon Route: GOLD! GOLD! GOLD! GOLD!” map. It includes a range of objects, assets and scripts to make the map a little bit more Alaskan. Note: all 3D meshes that are used in this mod were taken from the built-in scenario’s and were not built by me. It includes the following:
  • Several new industries:
    Silver ore mine
    Copper ore mine
    Ocean and river ports
    Mail office
    Small forest

  • Several new cargo types:
    Copper ore
    Silver ore
    Gold
    Mail
    Prospectors (use passenger vehicles and cargo stations)

  • A range of esthetic changes:
    All city roads look like country roads to give it a more rural feel
    The lakes and Yukon river was painted using a new river texture. Unfortunately this is necessary, as TPF2 does not support water on different levels.
    Houses and shops were changed into small Alaskan houses and tents for prospectors.
    The passenger and cargo stations and rail depot were painted red

  • A script that adds a new cargo type to all vehicles in the game that can carry a specific existing cargo type. For example, all vehicles that can carry coal, can also carry gold.

The author
I like to make Transport Fever maps that tell a story. I do research, make scripts and build new models specifically for a map. By combining all this, I try to give the map a certain typical feel. I am therefore not interested in releasing parts of these mods separately: I feel that the parts are stronger together.

If you like this map, you should also check out my campaign:

And my other story maps:
And please leave a comment below, or consider supporting me via [www.paypal.com]. Thank you!

10 Comments
tomyownrhythm 11 Mar, 2023 @ 1:43pm 
This is a great map! I keep getting stuck because I can't earn enough money to offset construction costs and then I max out my loads around the time I get the railroad to Bennett! If there are any tips or industries that can generate an income to support the main mission, I would love any suggestions.
RandomnessInc 2 Oct, 2021 @ 12:16pm 
For some reason i cant place any ship infrastructure, it just appears deep in the ground
RolandBP 4 Jul, 2020 @ 2:32am 
Some screenshots of where I placed the Freight Depot to spawn Prospectors, Tools and Food.
Also screenshots of where I placed the track up the valley from Skaguay, close to how the real line runs.
https://steamhost.cn/steamcommunity_com/profiles/76561198007429344/screenshots/
RolandBP 3 Jul, 2020 @ 4:58am 
I finally managed by deleting some of the road.
RolandBP 1 Jul, 2020 @ 12:50am 
Hi I have decided to try this map of yours out. I have struck one issue at Skaguay, I cannot find anywhere to locate the Freight Depot. :steamfacepalm:
Mats  [author] 19 May, 2020 @ 8:41am 
You have to use passenger vehicles (like normal passengers), but cargo stations (cargo train station, truck station, ..).
Avern 18 May, 2020 @ 3:57pm 
How do I get prospectors to spawn and be transported. I dont know why its not working for me. do they not just work like other passengers?
Mats  [author] 1 May, 2020 @ 12:13pm 
Thanks! :D
Wenatchee Willie 27 Apr, 2020 @ 7:06pm 
Looks great! Thanks for your time.
General_Tophat 22 Apr, 2020 @ 10:28pm 
I just tried it out for a bit, and so far so good! Love the new textures on the stations, you could release that as it's own mod. Great stuff here man.