Transport Fever 2

Transport Fever 2

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São Paulo Railway. The story of Daniel Makinson Fox.
   
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Map/Savegame: Map
File Size
Posted
55.106 MB
21 Mar, 2020 @ 4:30pm
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São Paulo Railway. The story of Daniel Makinson Fox.

Description
The story

Edinburgh, 1859

Dear Daniel,

I just received a letter from my good Brazilian friend Barão de Mauá. In the state of São Paulo, being the biggest exporter of coffee in the world, the economy is booming. There are, however, two issues. First of all, it is very hard to get the goods from the plantations to the ocean, because of the steep mountains near the coast. Second, due to the recent abolition of slavery, coffee plantations have a shortage of workers. Lots of poor immigrants, mainly Italian, arrive in Brazil every day to start a new life working on these plantations.
The man asked me to build a railway from the port of Santos to the plantations in the mainland. To transport the brown gold to the harbour, and the immigrants to the plantations. I want you to go to Brazil and build this railway for me. Given your language skills and the experience you gained recently by constructing railways in Wales and the Pyrenees, I am certain that you are the right man for the job.

Yours sincerely,

James Brunlees
Chief engineer

The mod

The mod is required for the “São Paulo Railway. The story of Daniel Makinson Fox.” map. It includes a range of objects, assets and scripts to make the map a little bit more Brazilian. It includes the following:
  • Brazilian music is (bossanova and samba) added to the game.

  • Brazilian street- and person names

  • New cargo types:
    Immigrants (to be transported using cargo stations and passenger vehicles.)
    Coffee
    Sugar cane
    Cotton
    Livestock
    Clothes
    Fish

  • A script that adds a new cargo type to all vehicles in the game that can carry a specific existing cargo type. For example, all vehicles that can carry passengers, can also carry immigrants.

  • New industries:
    Immigration office (makes immigrants)
    Coffee plantation (needs immigrants, makes coffee) and Small coffee plantation (makes coffee)
    Sugar cane plantation (needs immigrants, makes sugar cane) and Small sugar cane plantation (makes sugar cane)
    Cotton plantation (needs immigrants, makes cotton) and Small cotton plantation (makes cotton)
    Port, for exporting coffee, sugar cane, cotton and logs.
    Port, for importing machines.
    Clothes factory (needs cotton, makes clothes)
    Food factory (needs coffee, sugar cane, livestock or fish and makes food)
    Fishery (makes fish)

  • A new station object (passenger/cargo misc): the clock tower of the station of Paranapiacaba. It was built by the same British company that also built the Big Ben.

  • New locomotive: Serrabreque. This is actually a brake van, which was used to attach the railway wagons to the cable of the Serra Velha incline system between São Paulo and Santos, Brazil. I cannot add cable functionality to the game, so I added the Serrabreque as a strong but slow locomotive, even though it is more like a waggon.

  • New textures:
    River. The map has the ocean, but I also wanted to add rivers to the rest of the map. However, that part of the map has a much higher altitude. I therefore added the rivers as texture; so they are just esthetical.
    Coffee field
    Cotton field
    Sugar cane field

  • Passenger station buildings are repainted to a more Brazilian style.

The author
I like to make Transport Fever maps that tell a story. I do research, make scripts and build new models specifically for a map. By combining all this, I try to give the map a certain typical feel. I am therefore not interested in releasing parts of these mods separately: I feel that the parts are stronger together.

If you like this map, you should also check out my campaign:

And my other story maps:
And please leave a comment below, or consider supporting me via [www.paypal.com]. Thank you!
22 Comments
Bulldog 14 Feb @ 8:22am 
I'm currently playing a Spanish themed game and I think your building will fit in well. Would you consider releasing them as a separate mod pack for general use?
Alysterwolf 9 Mar, 2023 @ 9:49pm 
Compared to the huge size of new version in the campaign, this old version is more manageable. The Santos - Saupaolo part is fun to lay tracks with appropriate gradient. Still, I'm not very into using passenger carriage to transport immigrant at cargo station. It is indeed a combination about historical context and gameplay technique, but now the passenger train need to serve both this "tool of production" and regular passengers between cities, causing trains stopping at both passenger and cargo platforms of same station. Is there a possibility to edit the mod script, so the immigrants can be transported via box car (I bet it happened historically during hard times), or completely use "imported machines" to replace them? Thanks
The Funky Gibbon 21 Jul, 2022 @ 4:20am 
Where did you get the music from?
Mats  [author] 30 Jan, 2021 @ 6:25am 
Cotton. I changed the description, thanks.
Wilhelm924 30 Jan, 2021 @ 3:58am 
Little question about the industries; Does he cotton plantation make cotton or coffee(said in the description!!!)?
Mats  [author] 2 Jan, 2021 @ 1:56pm 
@mrpepper: no, this map does not have quests. But I am building a new map at the moment that will have quests. :) If you like quests, you could also play my War Express map. Or the Ceylon: Devastating Emily map, which does not actually have quests, but has dynamic industries which make it more like a scenario.
mrpepper 18 Dec, 2020 @ 9:39am 
Just a silly question, should my game have instructions/goals like in the original scenarios or is it like a normal map with the suggested railways from coast to plantations? :)
sandy_beograd 8 Dec, 2020 @ 1:56am 
@Mats Hello,
I have some script and map, so I want to ask you for cooperation, help; If you are interested in further making of scenarios??
RolandBP 9 Jul, 2020 @ 4:10pm 
Thanks for your great Maps. :steamhappy:
Mats  [author] 9 Jul, 2020 @ 9:08am 
Cool, I love the zig zags! Thanks for sharing.