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Vanguard TIOW Addon Development
   
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Data Type: Mod
File Size
Posted
Updated
5.287 MB
23 Apr, 2020 @ 2:16am
16 Feb, 2024 @ 7:09pm
25 Change Notes ( view )

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Vanguard TIOW Addon Development

In 3 collections by Dolf
34th Vanguard EU Server Pack - 40k
31 items
Vior'la Modset
32 items
Vior'la Modset Gobel v1.0
35 items
Description
Don't use both this one and the main branch together. Only one or the other.

Optional vng_dm_extension requires Departmento Munitorum - Warhammer 40k
If DM is loaded vng_dm_extension will automatically load otherwise it won't.

Discord: Dolf#9167
Outdated GitHub (Main branch): https://github.com/OnkelDolf/VanguardTIOWAddon
Steam Workshop (Main branch): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1811025521
Steam Workshop (Dev branch): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2071144664

Note: I've switched away from using github to using a private SVN server for convenience but I will keep the GitHub up in case anyone ever needs it and I will occasionally update it. If you ever need the source files or want to contribute to the project, don't be afraid to ask.
15 Comments
Yo Gabba Gabba! 9 Apr, 2024 @ 11:39am 
Tight
Ikarion 18 Jan, 2023 @ 7:30pm 
My server is creating an error for the TIOW Mod's grenades not being registered as ACE Explosives, is there anyway you could fix it?
tsalaroth 23 Dec, 2022 @ 5:41am 
Any chances of an "ace no medical" parameter / option for this? I don't want to play "ER simulator 2022", so I'd love to play with vanguard, but without ace medical.
Dolf  [author] 29 Aug, 2022 @ 8:00am 
@[S.C.] Raptoid The "new"(old as shit at this point lmao) lasbolts are buggy and incomplete. I am gonna be giving them a complete rework once I get the motivation to do so. There is some fucky and faulty vector math for the spawning and rotation of the damage bullet at the end of the laser so if you are aiming up or something like that it will not hit the person you were aiming at. Saying that I have such a bad memory I could have fixed it at some point and just forgot.

When I get around to it I'll give adding compatibility for the other lasguns and ICP stuff ago(might do the ICP stuff in my TIOW-ICP compat or I might just add it in this mod and do some fucky shit to not make ICP a requirement which should be possible)
Dolf  [author] 29 Aug, 2022 @ 7:52am 
@Saint Kelly Orks work well enough for me to not have been told to go fix it. Or maybe I have and am just not remembering. I do believe that I did a once over on the orks a while ago so they should be working good enough but don't quote me on that.
[S.C.] Raptoid 28 Aug, 2022 @ 10:11pm 
Oh, one bug I did run into was that they do not hear the new lasbolts, I guess it may have something to do with the round, or react to them all that much until they are actually hurt. The originals seem to work fine. I can bug test more if you'd like, provide some video and all that.
[S.C.] Raptoid 28 Aug, 2022 @ 7:59pm 
The new lasbolts are amazing, I had a problem in the stable release which makes them originate from a different point and actually throws off the shots making shooting kind of impossible.

If you get to updating the main branch and the TIOW/Imperial Conquest compat, could you possibly add a CBA option for Imperial Conquest lasguns as well? Your mods are like the only nice compat that can merge both together and make these semi playable with ACE.
Saint Kelly 24 Aug, 2021 @ 5:31am 
Do the new orks work well with the patch now? No rush, just curious to know what my options I have regarding the factions asset wise at the moment. I noticed the TIOW team removed the discord channel I would normally tag you in about this stuff.
Kriegsman 17 Aug, 2021 @ 2:04pm 
Yeah, I just saved a separate addon config for 40k stuff. Thanks!
Dolf  [author] 17 Aug, 2021 @ 11:46am 
Ah well I don't think I can help you with that one. You can change the settings within ace fatigue to give you a lot more stamina and faster recovery times I believe.