Arma 3
Vanguard TIOW Addon Development
15 Comments
Yo Gabba Gabba! 9 Apr, 2024 @ 11:39am 
Tight
Ikarion 18 Jan, 2023 @ 7:30pm 
My server is creating an error for the TIOW Mod's grenades not being registered as ACE Explosives, is there anyway you could fix it?
tsalaroth 23 Dec, 2022 @ 5:41am 
Any chances of an "ace no medical" parameter / option for this? I don't want to play "ER simulator 2022", so I'd love to play with vanguard, but without ace medical.
Dolf  [author] 29 Aug, 2022 @ 8:00am 
@[S.C.] Raptoid The "new"(old as shit at this point lmao) lasbolts are buggy and incomplete. I am gonna be giving them a complete rework once I get the motivation to do so. There is some fucky and faulty vector math for the spawning and rotation of the damage bullet at the end of the laser so if you are aiming up or something like that it will not hit the person you were aiming at. Saying that I have such a bad memory I could have fixed it at some point and just forgot.

When I get around to it I'll give adding compatibility for the other lasguns and ICP stuff ago(might do the ICP stuff in my TIOW-ICP compat or I might just add it in this mod and do some fucky shit to not make ICP a requirement which should be possible)
Dolf  [author] 29 Aug, 2022 @ 7:52am 
@Saint Kelly Orks work well enough for me to not have been told to go fix it. Or maybe I have and am just not remembering. I do believe that I did a once over on the orks a while ago so they should be working good enough but don't quote me on that.
[S.C.] Raptoid 28 Aug, 2022 @ 10:11pm 
Oh, one bug I did run into was that they do not hear the new lasbolts, I guess it may have something to do with the round, or react to them all that much until they are actually hurt. The originals seem to work fine. I can bug test more if you'd like, provide some video and all that.
[S.C.] Raptoid 28 Aug, 2022 @ 7:59pm 
The new lasbolts are amazing, I had a problem in the stable release which makes them originate from a different point and actually throws off the shots making shooting kind of impossible.

If you get to updating the main branch and the TIOW/Imperial Conquest compat, could you possibly add a CBA option for Imperial Conquest lasguns as well? Your mods are like the only nice compat that can merge both together and make these semi playable with ACE.
Saint Kelly 24 Aug, 2021 @ 5:31am 
Do the new orks work well with the patch now? No rush, just curious to know what my options I have regarding the factions asset wise at the moment. I noticed the TIOW team removed the discord channel I would normally tag you in about this stuff.
Kriegsman 17 Aug, 2021 @ 2:04pm 
Yeah, I just saved a separate addon config for 40k stuff. Thanks!
Dolf  [author] 17 Aug, 2021 @ 11:46am 
Ah well I don't think I can help you with that one. You can change the settings within ace fatigue to give you a lot more stamina and faster recovery times I believe.
Kriegsman 17 Aug, 2021 @ 10:56am 
I'm using ACE stamina, although I think I might just end up disabling that altogether too. The main reason I turned it on was because Grimdark Armoury has jump jets, and the GA ACE compat throws up a ace_fatigue error box when they're used without ACE Fatigue being enabled.
Dolf  [author] 17 Aug, 2021 @ 2:37am 
Don't use overheating with TIOW. It just does not work well with the mod. Don't think I can fix the space marine getting to tired to quickly. Are you using vanilla or ace stamina?
Kriegsman 16 Aug, 2021 @ 9:30pm 
So I've hopped over to this since it seems to be the most up to date ACE compat for TIOW, but I was wondering if there are plans to fix some of the weapons (bolters, etc) that overheat and jam far too quickly? I've also noticed Space Marines get tired way too quickly, not sure if that's something fixable though.
Dolf  [author] 25 Jun, 2021 @ 2:37am 
Will look into it. I have done some reorganization in this version so some things might have gotten broken. Won't be home until tomorrow however so unless you specifically need TIOW2 support I would recommend you use the main branch for now.
tomascarrazoni 24 Jun, 2021 @ 9:37am 
there is a bug in your mod, when it is used no necron warriors appear in the editor