XCOM: Chimera Squad

XCOM: Chimera Squad

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Weapon Pierce Tweaks
   
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24 Apr, 2020 @ 2:01am
24 Apr, 2020 @ 11:57am
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Weapon Pierce Tweaks

Description
A very simple mod that gives the Chimera Squad shotgun -1 pierce and the Chimera Squad assault rifle +1 pierce.



From watching pre-release streams and with my own limited experience, it's clear that the shotgun is the best weapon out of the starting four. It has the highest damage and its only disadvantage is its poor accuracy at range. Given that X:CS is a very close range game, it's natural for the shotgun to shine. With the -1 pierce from this mod, the shotgun will deal -1 damage to any armoured enemy, be that with natural armour or cover armour. This means that the shotgun will rely more on flanks to bypass cover armour and it will have to focus more on unarmoured or shredded enemies to be effective.

Digging around the code, the SMG and the Assault Rifle are very similar. The only differences is that the SMG is medium ranged and gets the Spray and Pray ability, and the AR is long ranged. Again, because X:CS features mostly close range combat, the AR is essentially a direct downgrade from the SMG. To buff it up a bit and counterbalance the shotgun changes, it gets +1 pierce. This essentially means that against armoured enemies it gets a +1 damage buff.



Anyone has permission to reuse or repurpose anything in this mod. I left a few helpful comments if you want to learn what's going on inside. All the magic happens in Config/XComGameData_WeaponData.ini
50 Comments
FreeFormSage 21 May, 2020 @ 1:00pm 
Anything that gives differentiation to choices is always high in my book. /Subscribed
JimmyTheCannon 19 May, 2020 @ 5:50pm 
I have to ask why?

The shotgun has disadvantages to balance it - less range and less ammo.

Shotgun users (while admittedly usually having perks to help balance this) have to risk themselves to get good shots off.

All you've done is make the AR the superior weapon in the game. Range, pierce, ammo.
Shitdivers 28 Apr, 2020 @ 9:22pm 
SMG needs some kind of buff; AR armor piercing makes SMG irrelevant, and it's passive ability I've never seen gone off once. Perhaps it should give bonus move instead, like in LWs and X2.
Shitdivers 28 Apr, 2020 @ 6:41am 
Both, but you must restart the game for it to take effect.
Kasleri 28 Apr, 2020 @ 6:34am 
Does this affect only new campaigns or also current ones?
Shitdivers 28 Apr, 2020 @ 6:27am 
I suppose so. Though I do feel that there should be a crit bonus added to shotguns if it's main focus shift is suppose to be on getting flank crits compared to brute force offense. Currently, vanilla doesn't give base crit to shotguns at all, where in X2, shotguns and snipers had 10 base crit.
Dzūkian Mushroom Crusade 27 Apr, 2020 @ 10:49pm 
@N7 Commander John
It would help alleviate the pierce reduction on the shotgun, but it would not render this mod irrelevant, as you have to sacrifice a utility slot for it, where as the assault rifle leaves room for other ammunition types.
Shitdivers 27 Apr, 2020 @ 3:06am 
Once you get AP rounds, the -1 Pierce for the shotgun is irrelevant.
RevRept 26 Apr, 2020 @ 7:36am 
Hm, I really like this rebalance, but how those changes can be given not only Chimera squad weapons, but in addition epic weapons?
Done25 26 Apr, 2020 @ 1:26am 
Good. I like this. Helps make the guns more distinct. To further push this, is it possible to let SMGs shoot twice if you don't move first? Also, any idea where you find accessories like tracer/tranq/clip items? I found grenades, but I can't find stat based equipment.