XCOM: Chimera Squad

XCOM: Chimera Squad

Weapon Pierce Tweaks
50 Comments
FreeFormSage 21 May, 2020 @ 1:00pm 
Anything that gives differentiation to choices is always high in my book. /Subscribed
JimmyTheCannon 19 May, 2020 @ 5:50pm 
I have to ask why?

The shotgun has disadvantages to balance it - less range and less ammo.

Shotgun users (while admittedly usually having perks to help balance this) have to risk themselves to get good shots off.

All you've done is make the AR the superior weapon in the game. Range, pierce, ammo.
Shitdivers 28 Apr, 2020 @ 9:22pm 
SMG needs some kind of buff; AR armor piercing makes SMG irrelevant, and it's passive ability I've never seen gone off once. Perhaps it should give bonus move instead, like in LWs and X2.
Shitdivers 28 Apr, 2020 @ 6:41am 
Both, but you must restart the game for it to take effect.
Kasleri 28 Apr, 2020 @ 6:34am 
Does this affect only new campaigns or also current ones?
Shitdivers 28 Apr, 2020 @ 6:27am 
I suppose so. Though I do feel that there should be a crit bonus added to shotguns if it's main focus shift is suppose to be on getting flank crits compared to brute force offense. Currently, vanilla doesn't give base crit to shotguns at all, where in X2, shotguns and snipers had 10 base crit.
Dzūkian Mushroom Crusade 27 Apr, 2020 @ 10:49pm 
@N7 Commander John
It would help alleviate the pierce reduction on the shotgun, but it would not render this mod irrelevant, as you have to sacrifice a utility slot for it, where as the assault rifle leaves room for other ammunition types.
Shitdivers 27 Apr, 2020 @ 3:06am 
Once you get AP rounds, the -1 Pierce for the shotgun is irrelevant.
RevRept 26 Apr, 2020 @ 7:36am 
Hm, I really like this rebalance, but how those changes can be given not only Chimera squad weapons, but in addition epic weapons?
Done25 26 Apr, 2020 @ 1:26am 
Good. I like this. Helps make the guns more distinct. To further push this, is it possible to let SMGs shoot twice if you don't move first? Also, any idea where you find accessories like tracer/tranq/clip items? I found grenades, but I can't find stat based equipment.
Mister Maf 25 Apr, 2020 @ 3:36am 
These are solid changes. Godmother's triple shot autohit shotgun ability is just bonkers and this reins it in at least a little bit and gives the AR guys a reason to exist. Thumbs up :thumbs:
이그보 25 Apr, 2020 @ 2:12am 
i'm fast as F boi!!
Dzūkian Mushroom Crusade 24 Apr, 2020 @ 11:05pm 
Interesting... This is almost exactly how I mod my XCOM 2. I give rifles, machine guns, and snipers a bonus to armour penetration, whereas shotguns get reduced armour penetration. It is more realistic this way, as shotguns (at least those loaded with common buckshot shells) do tend to have less penetration than most rifles, even most pistols, however, I would recommend giving the shotgun a critical damage bonus to make up for the penetration loss. It would encourage the player to use the shotgun as a specialised flanking weapon, as flanking gives a critical chance bonus. This is how I personally mod the shotguns in XCOM 2.
sleeve 24 Apr, 2020 @ 9:38pm 
Hi I have a quick question on modding, can I just copy and paste the original games weapon data file and change the name to be the same your modded version's name?
CoyoteCamouflage 24 Apr, 2020 @ 8:56pm 
@Lex There is an equally nice mod that allows you to swap the Shotgun/SMG/AR loadouts for all of the Agents. This mod makes that one even more useful.
Deadput 24 Apr, 2020 @ 6:11pm 
Some of the "classes" for chimera Squad have abilities that only effect mechanics from this game like breaching.

So while there are some abilities I can see being "easily" ported to Xcom 2, some would be non-existent.
✚ Anajamois 24 Apr, 2020 @ 5:55pm 
You know what else I'm looking forward to? Xcom 2 mods. It's reasonable to think that given they're on the same engine, people will be looking to make some of the features in this game... Backwards compatible, if that makes sense?

I bet someone could make an actual Cherub/Warden class by porting over the animations, icons, textures and so on.

(The blank ability slots could just be filled with already existing ones.)
Lex 24 Apr, 2020 @ 4:54pm 
Hm... this made Axiom even less usefull and Verge a must have in the team as the weapons are fixed per character. Not sure I like that. Will have to test this a bit more.
YellowConnor9 24 Apr, 2020 @ 1:49pm 
Yes, I am just installing the game, (Yay, I can finally have mods cuz I played XCOM 1 / Enemy unknown and Xcom 2 on PS4 without the ability of mods, so now I can play XCOM Chimera squad with mods c;)
Roto 24 Apr, 2020 @ 1:41pm 
I'm impressed and amazed that mods existed this fast.
Online Addict 24 Apr, 2020 @ 1:28pm 
WOO! First mod. You should get a badge or something for that. Great mod!
Wom1 24 Apr, 2020 @ 1:11pm 
Let it be known that this was the first Xcom Chimera Squad mod.
CoheedBlue 24 Apr, 2020 @ 12:57pm 
how have you modded this game, already? Great work, but just how? LOL
UATUU 24 Apr, 2020 @ 12:49pm 
Wow, already got mods. Great work.
✚ Anajamois 24 Apr, 2020 @ 12:29pm 
Jesus, you guys work fast.
NotSoLoneWolf  [author] 24 Apr, 2020 @ 12:00pm 
Updated the mod to remove Tag1 and Tag2 and add Gameplay and Balance to the tags.
MrMister 24 Apr, 2020 @ 9:39am 
Are you planning on making this compatible with Tag3?
B0atsMcG0ats 24 Apr, 2020 @ 9:13am 
@Rusty Slender
The autosaves are such a pain. It seems like it saves at a different rate than XCOM/XCOM2, because I loaded what I thought was my last turn start, and it was the enemy turn.
Pokemastuh 24 Apr, 2020 @ 8:26am 
@lmao. Do not panic, simply embrace snake until calm then report to armory for issuing of new equipment.
Cab 24 Apr, 2020 @ 7:18am 
Mod breaks avenger loading screen, I end up in police station instead. Help pls
Garr Incorporated 24 Apr, 2020 @ 5:31am 
I haven't played it yet, but this seems too reasonable not to install.
DDVaMpZzz 24 Apr, 2020 @ 4:34am 
day one mods? :D why not :psi:
vanguardk 24 Apr, 2020 @ 4:19am 
I subscribed to this common sense mod while the game is still downloading. Good work and thank you!
人菜瘾大王铁头 24 Apr, 2020 @ 3:39am 
So fast mate:critical:
CastledCard 24 Apr, 2020 @ 3:33am 
You can officially say first.
Drunkendove 24 Apr, 2020 @ 3:26am 
nice
Whitemane 24 Apr, 2020 @ 3:24am 
Wow, can't believe it's been 1 hour since this was published. Time flies so fast.
Rusty Slender 24 Apr, 2020 @ 3:23am 
I am not sure is this a good suggestion for your next mod or not.

I feel like a "Toggle Auto-Save" mod should be made, don't want my drive to explode with the thousand of save files after each encounter.
LilyanaKabal 24 Apr, 2020 @ 3:10am 
Can you make this for Enemy Unknown? I already have WoTC version.
BE02-Raziel 24 Apr, 2020 @ 3:10am 
Good to see NotSoLoneWolf leading the charge here.
B 24 Apr, 2020 @ 3:10am 
Goddamn it Mic you beat me to it
Yap 24 Apr, 2020 @ 3:06am 
WOTC version pls, is this mod abandoned?
Democritus 24 Apr, 2020 @ 2:51am 
Any chance to get this in vanilla?
VintageSentry 24 Apr, 2020 @ 2:44am 
damn dude, you got lightning hands
TheOrangeBox 24 Apr, 2020 @ 2:31am 
WUW - First Mod Thx
NotSoLoneWolf  [author] 24 Apr, 2020 @ 2:30am 
I don’t know, I just ran the Publish command and it didn’t give me any option to change the tags.
HTTPCooki3 24 Apr, 2020 @ 2:30am 
Praised be the first chimera squad mod
robojumper 24 Apr, 2020 @ 2:25am 
Why is this not tagged "Tag3"?
Cylindryk 24 Apr, 2020 @ 2:23am 
@DerBK I think you meant LWotC. ;)
DerBK 24 Apr, 2020 @ 2:16am 
Is this compatible with LW2?