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Maybe you could supress the pawn debuf for dark environment without actualy lighting up the area causing the whole light grid to update when a pawn move
It's the vanilla drop pods with the issue.
Thanks for playing!
Hmm, such a bug was first reported.
Is the transport pod originally in vanilla? Or is it a special pod added with a mod?
I have found a bug. If the NPC goes down with this helmet on, the lights won't go out.
The only way to turn off the light is to remove the helmet from the downed Pawn.
But now I'm making another mod, so fix is postponed.
I just subscribed.