RimWorld

RimWorld

Safety Helmet with Light
17 Comments
boldface 2 Jul @ 6:17pm 
Great mod, Nice work, domo
Irrer on Tour 14 May, 2024 @ 4:30pm 
it's not OP, it's COMMON SENSE!
MANDRAC 6 Mar, 2024 @ 10:00am 
Moving light kill the game it would be nice to have an option to disable the lights but still have the helmet
Maybe you could supress the pawn debuf for dark environment without actualy lighting up the area causing the whole light grid to update when a pawn move
Jiruharudo 2 Aug, 2021 @ 2:07am 
Love this mod! Dont suppose you can add one with Darklight with the new ideology? :)
Vlaidin 9 Jul, 2020 @ 4:27pm 
@Safety Mets
It's the vanilla drop pods with the issue.
Riggs 29 Jun, 2020 @ 5:25pm 
why would you show the helmet on a modded race? i can hardly tell what it looks like
Safety Mets  [author] 22 Jun, 2020 @ 4:07am 
@Vlaidin
Thanks for playing!
Hmm, such a bug was first reported.
Is the transport pod originally in vanilla? Or is it a special pod added with a mod?
Vlaidin 21 Jun, 2020 @ 6:05am 
I found a bug i believe. When trying to transport pawns with a safety helmet on via the Transport Pods, some of the pods don't launch. If they all do launch, then the pod never reaches the destination.
Safety Mets  [author] 23 May, 2020 @ 12:30pm 
Attention everyone!:steamhappy:
I have found a bug. If the NPC goes down with this helmet on, the lights won't go out.
The only way to turn off the light is to remove the helmet from the downed Pawn.
But now I'm making another mod, so fix is postponed.:steambored:
Safety Mets  [author] 11 May, 2020 @ 5:34pm 
yay! Congratulations for the completion!
I just subscribed. :steamhappy:
The Great Glumbini 11 May, 2020 @ 11:45am 
Hi! I've finished and uploaded the mod for my belts. They can be found by searching for "Buckle Up!". There are 2 versions, one which requires Royalty and one that does not. I didn't want to post the links here cuz that feels a bit intrusive, but I wanted to let you know as requested :)
The Great Glumbini 10 May, 2020 @ 7:03pm 
Very well, I noticed you credited Rikiki. Their mining helmet mod is very good, I was originally looking at it to see how it was making light, but I ended up choosing your code instead since I don't need an on/off button like their mod has. I think its only right that I credit all 3 of you because I ended up using the code from your mod. Also, I'll let you know as soon as I release it :)
Safety Mets  [author] 10 May, 2020 @ 3:00pm 
Hi!
ya! The code in my mod is free to use. Use it to create new items.
but, This code was completed with the BIG help of others, so I will not receive credit.(Thank you!)

so, Please let me know when it is completed. I will subscribe. :)
The Great Glumbini 10 May, 2020 @ 12:58pm 
Hi, could I use portions of your code for some modded belts I'm working on? I'm looking to make wearable light sources that work similar to this. I will be sure to credit you if so. :)
weregamer 28 Apr, 2020 @ 7:16pm 
Great, thanks!
Safety Mets  [author] 28 Apr, 2020 @ 2:28pm 
Hi. This helmet is always bright. For now no fuel or electricity is needed.
But the light will go out when the pawn is sleeping and down.
It has the same defense as a basic helmet.
(so It's much weaker than a flak helmet.)
weregamer 28 Apr, 2020 @ 1:07pm 
Double-checking: This is a helmet that makes light around the wearer at all times? How protective is it compared to a basic or flak helmet?