XCOM: Chimera Squad

XCOM: Chimera Squad

211 ratings
Order Surrender
   
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Tags: Gameplay, SWAT
File Size
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234.890 KB
25 Apr, 2020 @ 8:00pm
10 May, 2020 @ 1:55am
5 Change Notes ( view )

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Order Surrender

In 1 collection by RealityMachina
RealityMachina's Chimera Squad Mods
21 items
Description
Adds an alternate starting Breach option, Order Surrender.

Order Surrender does a Will vs Will check with various bonuses and maluses. If it succeeds, the targeted unit will be panicking for the rest of the encounter, enabling you to clean them up afterwards once you're done taking care of anyone who decided to resist.

Chimera Squad can increase their chances via:
  • Surprising enemies
  • Having knocked out enemies previously
  • Debuffing enemies will via flashbangs and other abilities

Chimera Squad will get worse chances via:
  • Aggressive enemies
  • Will bonuses from the plot
  • Specific enemy factions - the psi supremacists and the local cult are more likely to resist, while your average Shrike merc (early on, anyway) and Gray Phoenix members are more likely to consider that they don't want to eat several bullets in the face today.

The ability will be disabled on Takedown missions.

Should automatically work with pre-existing campaigns. Subdue and other similar abilities will also be updated with the ability to automatically knock out panicked enemies to cut down time spent on them in an encounter.


Exact formula adjustments can be made in the mod's XComGameData_SoldierSkills.ini
47 Comments
kremss_jr 4 Nov, 2023 @ 5:24pm 
This is so f*ck off powerful. I love it. :steamthumbsup:
SeriousCrunch 16 Jul, 2022 @ 8:11pm 
Enjoy the mod a lot, however its very finicky if used in combination with the evac mod as i dont know why but it is considering the panicked enemies as non-combatants i guess which technically true but because you cant continue doing actions after it starts, the moment you extract with that mod it causes the enemies to cleanse their panic depending on who ordered them to surrender and start blasting your units. Unintended side effect but thought it would be worth mentioning
5ColouredWalker 3 Jul, 2022 @ 10:24pm 
Massively overpowered
Philadelphus 24 Jul, 2021 @ 1:21am 
I'm really enjoying this mod so far (just starting out, with Gray Phoenix first), it gives a neat alternate way to try to take enemies out of the fight during the breach. And if you get even one enemy perma-panicking it can give you a chance to regroup, heal up, and prepare if you have a mission where you pick something up and have to endure waves of enemies.
Tommy Gray x Land Raider 6 Jan, 2021 @ 12:44pm 
Was thinking of an update for this:
If the attempt to order surrender fails, instead of panicked in green, it'll say in red "Yeah, right!"
Nico 27 Dec, 2020 @ 11:18am 
This stopped working for me randomly.
Juravis 17 Jul, 2020 @ 12:11am 
Permanent duration is a little intense. It should have a configurable length.
GodSentLuigiMangione 25 May, 2020 @ 3:42pm 
I think this would be significantly more balanced if enemies could move to other enemies to clear the panic. Then it'd be sorta like a terror mission from the other side. Less OP in the beginning, more unique, makes the mechanic require more strategy because you can't just throw it on everyone for what is effectively an instant kill. And I do agree with the below comment that it shouldn't work on certain "boss fight missions".
Knight of NSFW 21 May, 2020 @ 11:14am 
You can add exclusions to the list yourself in theory, and increase e.g. Aggressive or Alert bonuses or the base chance. You can also reduce the turn count they stay surrendered (I have mine at 4, which gives enough time to at least thin a couple). The XComGameData_SoldierSkills.ini is commented so it states what each item does. Panicked enemies being easy to subdue is a nice touch too.
I think part of the problem is also the Will stat of e.g. Praetorians is also 50, same as mooks, so it makes them very cheesable with this mod. A workaround is to exclude them, or to raise their Will stat.
FreeFormSage 21 May, 2020 @ 10:58am 
Love how you get a bonus to the order by knocking out prior units, giving future units reason to trust the surrender command will save their lives. Detailed, nice, simple touch.