Total War: WARHAMMER II

Total War: WARHAMMER II

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More Likely Good Traits
   
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Tags: mod, Campaign
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28 Apr, 2020 @ 8:08am
14 Jul, 2021 @ 8:48am
11 Change Notes ( view )

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More Likely Good Traits

In 1 collection by Gar
More Likely Traits
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Description
Some of the starting traits (innate skills) of lords and heroes are simply better than the rest in most situations. If you've ever restarted over and over again so that your starting hero has a good trait, whether you savescum or simply hire and dismiss to make room in the pool for these characters, then you know that it's an extremely tedious task.

This mod tries to ameliorate this by increasing the weights of a few traits so that they're more likely to appear. As it applies equally to the AI, to minimise its effect, I have not made it all but guaranteed; however, each of these traits should now appear roughly 30-45% of the time depending on the pool in question.

Trait/Innate Skill --- Base Weight --- New Weight
Disciplined 1 --> 8
Knowledgeable 1 --> 10
Chariot Master 1 --> 8
Sphinx Carver 1 --> 10
Spiteful 1 --> 12
Infernal Dominance 5 --> 12
Punitive 1 --> 5
Second Generation 1 --> 2
Ancestral Blood - Grimnir 5 --> 1
Ancestral Blood - Valaya 5 --> 1
Incendiary (Archmage) 1 --> 5
Resistant (Handmaiden) 9999 --> 500
Other Mid-Tier (Handmaiden) 9999 --> 100
Fecund (Handmaidens) 1 --> 5
Frugal (Noble) 1 --> 500
Entrepeneur (Mage) 1 --> 700
Incendiary (Mage) 1 --> 700
Conductor (Loremaster) 1 --> 500
Resilient (Loremaster) 1 --> 500
Mid-Tier (Noble/Mage/Loremaster) 9999 --> 1
Other High-Tier (Noble/Mage/Loremaster) 1 --> 100
Cluster of Radiants 5 --> 25

UPDATE:
Unsated Bloodthirst 1 --> 12

Unfortunately, Spiteful, Infernal Dominance and Talon of Kurnous are usually in the same pool as Disciplined (as is Knowledgeable). As such, even if they don't get the superior trait, the AI will still get better heroes. Furthermore, these can clog up your hero pool if you want another trait, such as Pompous. As per requests, I have made other mods, one that alters the minus leadership traits and one for cunning. These are in a collection but each can be used by itself.

There are 14 traits in the base pool, with non-casters having access to 12 and casters having 10. This gives Disciplined a new base chance of 42.1% for non-casters (44.4% with one character already in the pool) and Knowledgeable a 38.5% for casters (40% with one character in the pool, 55.6% if that character has Disciplined). To use Skaven as an example though: an Assassin has a pool of 16 traits, giving chances of 34.8% and 36.4% for Disciplined. Grey Seers and Plague Priests both have a pool of 14, giving chances of 33.3%/34.5%/45.5% for Knowledgeable.

As for the racial traits directly modified here:
Tomb Princes have 13 traits, giving: 40%/42.1%.
Necrotects have 15 traits, giving: 41.7%/43.5%.
Dark Elf Masters have 17 traits, giving: 34.3%/35.3%/44.4%.
Exalted Heroes and Waystalkers both have 14 traits, with their racial ones having a base weight of 5, giving: 33.3%/34.3%/42.9%.
High Elves have a pool of 9 racial traits at each tier of influence, giving: 38.5%/41.7%.
Slann have 3 traits, giving 50%. Entrepeneur and Incendiary for Mages will have a 33.3% chance each.

This being said, Lords tend to have larger trait pools than heroes and thus have lower odds of getting the right trait. This is, however, somewhat offset by the fact that Lords (as well as the wizards of the various lores you have access to) have a shared pool.

Supreme Sorceresses have 17 traits, giving: 22.7%/23.3%/27.8%/31.25% (Spiteful already there) for Knowledgeable or 27.3%/27.9%/33.3%/35.3% (Knowledgeable already there) for Spiteful.
Chaos Lords have 17, giving: 30.8%/31.6%/38.7%.
Glade Lords have 15, giving: 40%/41.4%/54.5%
(edit: leaving this here as an example; however, do note that although normal Sorceresses can get Knowledgeable, it turns out Supreme ones cannot for some reason)

As you can see, in terms of trait pools, some characters do come out of this better than others; however, most have fairly similarly sized trait pools. For example, Scar-Veterans and Skaven Warlords also have a pool of 16, whilst Warrior-Priests and Empire Captains have 17 (33.3%/34.8%). Thanes have 15 (36.4%/38.1%) but Beastlords have 19 (30.8%/32%). For casters: Skink Priests also have 14, whilst Liche Priests have 13 (45.5%/47.6%) and Empire Wizards, Dark Elf Sorceresses and Vampire Fleet Captains have 15 (32.3%/33.3%/43.5%). I have not checked every character but a clear outlier is the Bretonnian Damsel, who only has the 10 base traits.

UPDATE NOTE - Warden & the Paunch:
With this game update, all of the mid-tier High Elf traits for Lords and Heroes received a new base weight of 9999. Because of the way that the influence system works, what this means is that all Lords and Heroes at the START of the game are all but guaranteed to have a trait at this level whilst not affecting the rest of the campaign. What the update to this mod has done, has made it so that the mid-tier (10 influence) traits for HEROES ONLY have been greatly reduced (less so for Handmaidens) whilst the high-tier (40 influence) ones have been greatly increased for Nobles, Mages and Loremasters. This should make it so that your starting hero has a barely lower chance of getting the right trait compared with heroes you recruit later.

Twisted & the Twilight:
I have now removed Talon of Kurnous from this mod as it no longer applies to the army.

How do I know this mod is working?
There's no accounting for RNG but an easy way is to start a new campaign as someone who can recruit heroes quickly, such as Morathi or Snikch. Build what you need for Masters/Assassins then spam through turns doing nothing but recruiting and dismissing. If it seems like the listed traits are coming up more frequently, it's probably working.

Compatibility:
This mod modifies the weights in the 'character_skills' table and nothing else. It should work with most things and if it's out of date. It seemed to work with SFO but as that adds in more traits, the efficacy of this mod will drop. Save game compatible.
116 Comments
Abbadon 25 Dec, 2024 @ 9:32am 
tis either not working or pointless, literally no difference with or without the mod... shame
Gar  [author] 21 Sep, 2022 @ 4:17am 
Of course it is!
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW 20 Sep, 2022 @ 11:41am 
Hey @Gar, given your comments below I've gone ahead and created an updated version of this Mod for Warhammer III to which I've credited you - Hope that's OK!
The mod can be found here for anyone else reading and looking for this old gem https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2865548146
Cheers
Gar  [author] 9 Apr, 2022 @ 6:02am 
Not by me at least, sorry. I don't even have plans to give it a second chance anytime soon.
samuki 9 Apr, 2022 @ 4:55am 
Hello, do you think this will be avaiable for wh3 ?
Raurruck 5 Apr, 2022 @ 4:02pm 
wtb this for wh3
Mr.Duck 8 Mar, 2022 @ 8:40pm 
I was looking for this one! Thank you.
Emanon 23 Jan, 2022 @ 6:44am 
Great mod. Hopefully we'll see you in WH3 ;)
Gar  [author] 19 Jan, 2022 @ 3:29pm 
I won't be doing any more updates, sorry.
Beneathar 19 Jan, 2022 @ 3:43am 
could you please re-add the Talon of Kurnous Trait for Lords here, because it still is the best trait for Waystalkers and Glade Captains and the Lord version still buffs the Army?

Would be awesome... i try to get one for 50 turns now and it begins to frustrate me a lot...