Total War: WARHAMMER II

Total War: WARHAMMER II

More Likely Good Traits
116 Comments
Abbadon 25 Dec, 2024 @ 9:32am 
tis either not working or pointless, literally no difference with or without the mod... shame
Gar  [author] 21 Sep, 2022 @ 4:17am 
Of course it is!
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW 20 Sep, 2022 @ 11:41am 
Hey @Gar, given your comments below I've gone ahead and created an updated version of this Mod for Warhammer III to which I've credited you - Hope that's OK!
The mod can be found here for anyone else reading and looking for this old gem https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2865548146
Cheers
Gar  [author] 9 Apr, 2022 @ 6:02am 
Not by me at least, sorry. I don't even have plans to give it a second chance anytime soon.
samuki 9 Apr, 2022 @ 4:55am 
Hello, do you think this will be avaiable for wh3 ?
Raurruck 5 Apr, 2022 @ 4:02pm 
wtb this for wh3
Mr.Duck 8 Mar, 2022 @ 8:40pm 
I was looking for this one! Thank you.
Emanon 23 Jan, 2022 @ 6:44am 
Great mod. Hopefully we'll see you in WH3 ;)
Gar  [author] 19 Jan, 2022 @ 3:29pm 
I won't be doing any more updates, sorry.
Beneathar 19 Jan, 2022 @ 3:43am 
could you please re-add the Talon of Kurnous Trait for Lords here, because it still is the best trait for Waystalkers and Glade Captains and the Lord version still buffs the Army?

Would be awesome... i try to get one for 50 turns now and it begins to frustrate me a lot...
Gar  [author] 18 Jan, 2022 @ 5:12pm 
Thank you very much, glad you like it. :)
Svensk 17 Jan, 2022 @ 11:09pm 
I LOVE THIS MOD SO MUCH! Just wanted you to know
Gar  [author] 16 Dec, 2021 @ 12:12pm 
Sorry but I'm not intending to do any further updates to this mod since WH3 is right around the corner.
Mode:Casual 15 Dec, 2021 @ 11:11pm 
Could you make it so that the user can customize the weight of each trait? I believe it should be possible through the mod configuration tool. (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2548096468)
Gar  [author] 1 Nov, 2021 @ 7:30pm 
Chariot Master and Sphinx Carver are.
LawbringerRules 1 Nov, 2021 @ 7:06pm 
hey would the unique faction traits like the tomb kings traits be changed to
Gar  [author] 26 Sep, 2021 @ 7:06pm 
It's compatible.
Blade 26 Sep, 2021 @ 6:56pm 
Is this save game compatible or only at the start of a new game?
Riley 20 Sep, 2021 @ 1:44pm 
Fair enough, thank you for the reply :)
Gar  [author] 20 Sep, 2021 @ 6:33am 
If I add that many at the same tier, the mod will barely function. I'd prefer to leave it as is so that people who don't want Frugal can still roll for whichever other trait they'd like.
Riley 19 Sep, 2021 @ 1:05pm 
Have you thought about doing this with Emollient, Crushing, and Conscientious for HE?
Gar  [author] 13 Aug, 2021 @ 6:13am 
Glad you figured it out. That other mod probably works by upping the weight to up to 9999 so they would definitely conflict. The only Archmage trait I change is Incendiary so that was probably dropped back down to only 5 so no wonder you had trouble getting it to appear. :)
samhan124 12 Aug, 2021 @ 11:43pm 
lol, ok, figured it out. I was reading your update note for the Warden and the Paunch. So I was actually using a mod that specifically ensured starting lords and heros for high elves got the high tier traits. That mod must have conflicted with this one. I turned that one off and it fixed the problem. It sounds like your mod pretty much already does that, making starter heros for high elves way more likely to spawn with high tier traits so I guess I won't need that one anymore.
samhan124 12 Aug, 2021 @ 11:31pm 
Hmm, could be a mod conflict then. As I play high elves a lot, and I've been using this mod for awhile now, and I always hire an arch mage as my 2nd lord. In every play through I always only see one possible Incendiary arch mage, even when checking every single turn to see possible new spawns. BTW this only happens with arch mage lords, no issues with mage heros. No worries then, I kind of learned to live with it. The last play through I did, I turned off the mod and immediately saw multiple incendiary options for several different lores the next turn, recruited the one I wanted, and turn the mod back on for heros.
Gar  [author] 12 Aug, 2021 @ 9:48am 
Glad you like it. I looked into it, checking about two dozen new starts with the mod and without any. Only in vanilla did I have an instance where I only had one Archmage with Incendiary, I also had multiple instances of both options for a lore being Incendiary and the mod was clearly working with increasing the weight. The only odd thing was that I never once saw the Genius trait. As it seems to do a fresh roll on every option, Incendiary isn't actually guaranteed to appear and is less likely to appear than the combined total of everything else (~40% to appear) so you might just be unlucky when a new one is rolled.
samhan124 12 Aug, 2021 @ 1:22am 
Hey, love this mod, especially since I'm so OCD about getting just the right trait I want. I wanted to report a possible bug. For High Elf Archmages, there seems to be an issue where a single Incendiary Archmage could ever exist at a time, like if there was a lore of life Archmage that rolled Incendiary, no other lore Archmage will spawn with incendiary, even though it should be possible for each lore to have the same trait. Like in vanilla, you could possibly see 3 different lore Archmages all spawn with Incendiary. At least it doesn't seem like this is working as intended, since all other traits still function like in vanilla but they just have a higher chance of spawning.
Gar  [author] 28 Jul, 2021 @ 5:10pm 
No sorry. I do not think that Murder of Spites is valuable enough to lower the chances of Cluster of Radiants and I also don't want the chances of good traits being too high because this affects the AI equally. If you don't want to hire/disband then I suggest savescumming or you could alter the weight in the mod to 9999 while you're playing Wood Elves.
Briar_Black 28 Jul, 2021 @ 11:21am 
is there any way I could potentially convince you to drastically increase the likelihood of Murder of Sprites / Cluster of Radiants for Treemen lords? I mean to the point where it's essentially guaranteed you'll have at least one of the two. It's easy enough to spam disband Branch Wraiths but I've already got a billion lords laying around for Knowledgable in my WElf campaigns, if I could possibly prevent further unnecessary bloat it would be really great.
Gar  [author] 15 Jul, 2021 @ 3:40pm 
Looked into it a bit. Doombulls and Great Bray Shamans both have 17 traits and Wargors have 16 so they have lower odds than usual because of the size of their pool. Oracles have 14. Started a new game a few times and saw Unsated Bloodthirst and Disciplined each time. However, as there were no repetitions, all of the Lords seem to be drawing from the same pool. Great Bray Shamans also do not have Knowledgeable either so the two buffed traits are shared between Beast Lords, Doombulls and 4 types of Shaman. Wargors also have these two whilst Oracles have Disciplined and Knowledgeable. I've been playing as Thorek so I don't have a save file to check these two Heroes but I'd assume its unlucky rolls but you could have a look to see if they've got a shared pool with another Hero.
Vanidas 15 Jul, 2021 @ 10:40am 
Mod doesn't seem to be working for the new lords and heroes, they feel like they're still spawning with an average trait selection.
Vanidas 14 Jul, 2021 @ 9:01am 
Awesome, thanks a ton!
Gar  [author] 14 Jul, 2021 @ 8:51am 
Added Unsated Bloodthirst.
Gar  [author] 11 Jul, 2021 @ 4:52pm 
Yes it is. It's called More Likely Cunning Trait.
Vanidas 11 Jul, 2021 @ 4:39pm 
Oh, what's it called? And is it compatible with this mod?
Gar  [author] 11 Jul, 2021 @ 4:38pm 
There's a separate mod that's just for Cunning. After the update, I'll have a look at the Beastmen traits.
Vanidas 11 Jul, 2021 @ 12:58pm 
I'd love to see the Cunning and Unsated Bloodthirst traits added for Beastmen. Both are pretty essential, seeing them more often would be amazingly helpful
Gar  [author] 29 Jun, 2021 @ 1:03pm 
No sorry, I don't plan to make any more mods.
whrmi_ 28 Jun, 2021 @ 7:19am 
Hey man. Thanks for the mod. Is it possible that you make a separate Talon of Kurnous mod?
I'm playing with SFO where it applies to the army.
Gar  [author] 22 May, 2021 @ 4:53pm 
Ehhhhh. Very well, since you've both requested it I'll add Resilient for Loremasters at equal to Conductor. I won't add Fecund then though as that's too many at the same tier. Adding it for Handmaidens is fine though.
Raurruck 20 May, 2021 @ 1:46pm 
Thanks for this mod, its the best. Can you add Fecund loremasters and handmaidens to the more frequent list? I would also personally love to get Resilient loremasters on the ++ list as they make a good doomstack. Thanks again for these mods!
Gar  [author] 18 May, 2021 @ 5:23pm 
That is far beyond me, sorry.
alin 18 May, 2021 @ 2:08pm 
Make a mod for high elves to add more heroes in the recruitment pool as such : 4-5 heros costing 40 influence, so you will have to chose witch one u need, alot of them ar usefull like frugal/ emolient/ resistant/vigurous(for a hero doomstack)etc. and same with handmaidens and loremasters, this will be the best mod for high elves trait farming
Gar  [author] 12 May, 2021 @ 4:27pm 
Glad you like it. Resilient is on the same tier as Conductor so I'm sorry but I won't increase its weight. However, as Resilient is already in the mod, it'd be very easy for you to alter it yourself. Just open this mod with the pack file manager, type in the weight you want, save and you're done.
LLC.Incorrect 11 May, 2021 @ 8:32pm 
hey Gar
your mod is the best I am using after the "level 60 lords" thanks for it again
I wish there is a mod to increase the rate of resilient for lore masters ... I am sure there are some who want it as well ;D
Gar  [author] 28 Apr, 2021 @ 3:44pm 
Honestly, I completely forgot about them. I've added Cluster of Radiants with 5x its base weight.
Vanidas 27 Apr, 2021 @ 6:31pm 
Do you have any plans to mess with the new Wood Elf traits? Cluster of Radiants is pretty awesome, I'd like to see it more often.
LLC.Incorrect 8 Apr, 2021 @ 5:46am 
Thanks
Gar  [author] 6 Apr, 2021 @ 2:04pm 
No, it will reduce it substantially. By default the three Ancestral Blood traits have a base weight of 5 and the universal traits have a weight of 1. With this mod, the likelihood of Grimnir goes from 5/27 to 1/27 (roughly as I haven't checked exactly how many traits Dwarf characters have access to).
LLC.Incorrect 6 Apr, 2021 @ 9:50am 
Hello
sorry for the question but your mod is so interesting , will this increase the chance of Grimnir for the dwarfs ?
DudeChris33 5 Apr, 2021 @ 10:11am 
aight no problem thanks for the help