Arma 3
59 ratings
Better Zeus AI CONTROL (move under fire)
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
13.358 KB
29 Apr, 2020 @ 1:00pm
5 Jun, 2020 @ 5:54pm
8 Change Notes ( view )

Subscribe to download
Better Zeus AI CONTROL (move under fire)

Description
Requires CBA
This mod is pretty basic and I still plan to work on it and make it more accessible, compatible, functional etc but SO FAR we have the following!! :

CBA Keybinds and controls:

-"Unconditional Move-mode apply" : Default key "T" selected AI units in Zeus (a group, or individuals within the group, whatever units ultimately are selected in the scope) will go to complete obedience mode and will not shoot at enemies, will not lay down and hide, etc, will just MOVE, to your waypoints, like good soldiers under your command! Fantastic when you need them to flank effectively.

-"Normal mode apply" : Default key "G" selected AI units again will now return to their normal operating behavior, simple as that, cancelling the unconditional movement mode.

-"Reveal selected" : Default key "B" selected units are queued as targets to be revealed, TO (see next line down)
-"Reveal to" : part of the same function as "normal mode apply" key "G", the selected units will be able to see the targets that were just queued (see line above)

"Halt Selected" : Default key "H" immediately halts all pathing of the selected AI units, make sure for vehicles you have the AI in the vehicle and not "the vehicle" selected. Can be the whole group or just the driver, doesn't matter, aiming and guns still all work.
"Cancel halt selected" : Default key "J" returns pathing to the selected AI units

Known issue/observed a couple times that you cannot apply the commands to zeus units that *another* curator has spawned in, only your own.

Enjoy and feel free to add to this and whatever, but just let me know so I don't miss out and can use it too XD
Try it out!
21 Comments
Sturmführer.Jäger 24 Mar, 2023 @ 9:08am 
is this client side ?
kgp227 1 Jul, 2022 @ 10:32am 
This is a great mod that I've gotten a lot of use out of. However, sometimes it's easy to forget which units you've told to hold fire/halt,etc. Would you consider adding some UI elements to indicate that a command has been applied?
Ludicrous_Speed 2 May, 2022 @ 6:59pm 
Oh man, I wish I found this sooner.
Xelantro 5 Apr, 2021 @ 9:46am 
"Enjoy and feel free to add to this and whatever, but just let me know so I don't miss out and can use it too XD" - Signed and reuploaded it myself c:
Xelantro 1 Mar, 2021 @ 8:36am 
Could you sign the addon so we can whitelist it on our server ^-^/
IndustrialDonut  [author] 22 Sep, 2020 @ 11:00pm 
@Harpseal yeah you can rebind them in the options just like ACE or any other CBA compatible mod
Harpseal 16 Sep, 2020 @ 4:35am 
Absolutely brilliant mod mate. Just wondering if there was a way to rebind those keys. I like how this mod works but I still want it 'out of the way' if you know what I mean. I'd rather not accidentally hit those keys when I don't need them. G is used to disembark troops from vehicles and T is really close to some other zeus related keys.

Is it possible to rebind these keys?
IndustrialDonut  [author] 25 Jul, 2020 @ 10:39am 
@BimJeam8 your first description is exactly right, I thought 'G' default was a good key to use for the that since it's also the one that makes them shoot again, which is what you reveal units to them for

By the way I haven't played arma in a month or two so I hope this still works
BimJeam8 24 Jul, 2020 @ 1:22pm 
Can someone clarify the reveal command? The creator's description is lacking.

Do I select the units I want to be revealed with the "B" key, then unselect them, select the units I want to see the units, then press "G"?

Or do I press "B" to select the units I want revealed, then select the units that I want to see them, then press "B" on them?

A better explanation is really needed here.
xray 23 Jul, 2020 @ 5:17pm 
Makes my zeus ui lock up