Arma 3
Better Zeus AI CONTROL (move under fire)
Showing 1-8 of 8 entries
Update: 5 Jun, 2020 @ 5:54pm

Update: 5 Jun, 2020 @ 5:52pm

Update: 5 Jun, 2020 @ 5:39pm

-fixed bombs from planes making the ai shit their pants

Update: 16 May, 2020 @ 5:22am

-added signature/key

-added functionality so that if the AI was set to control mode to move to a waypoint, reaches it, and idles there 'forgotten' without moving, they will return to combat mode automatically, instead of being forgotten and not being able to shoot.

-added a key to disable AI stamina but FOR SOME REASON it won't work yet

Update: 2 May, 2020 @ 12:05pm

-Made it so that the mod actions do not run if you are not in Zeus/Curator mode, so you can go in and out of playing as Zeus and somebody in the game and your keys will not interfere ( lol )

Update: 30 Apr, 2020 @ 12:17am

-added Reveal functions
-added Halt functions
-fixed what could have been an issue with AI going into control mode when already engaged in combat, they are now told to stop targeting AND to forget all known targets

Update: 29 Apr, 2020 @ 5:20pm

-Added CBA keybind support
-Placeholder "reveal" keybind set, working on the method now

Update: 29 Apr, 2020 @ 1:00pm