Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

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Alien Swarm Classic Challenge
   
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30 Apr, 2020 @ 5:11pm
9 May, 2020 @ 12:29pm
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Alien Swarm Classic Challenge

In 1 collection by Captain Pentium
Alien Swarm Beta Collection
14 items
Description
A challenge that re-enables and changes a number of gameplay elements in an attempt to recreate the feeling of the UT2k4 version of the game, as well as a touch of Alien Swarm:Infested.

A list of non-Cvar changes can be found below:
+Officer class renamed to Explosives.
+The Rifle, Prifle, Shotgun, Vindicator, Flamer, Autogun, Grenade Launcher, Sentry, Sniper Rifle, and PDWs are the only available weapons, with a few previously hidden weapons being unlocked as well.
+The Flares, Welder, Medkit, Incendiary Mines, Stims, Flashlight, Night Vision Goggles, Grenades, Freeze Grenades, Gas Grenades, and Laser Mines are the only available items, with a few previously hidden items being unlocked as well.
+The ammo bag replaces the ammo satchel, fit with ammo for nearly every weapon. AI marines know how to resupply allies and, if the carrier is damaged by enough fire, the bag will explode. This is usually fatal to himself and nearby beings.
+The medical satchel replaces the heal beacon and heal gun. It is an individual healing item, only having the ability to heal one person at a time. Medics with points in healing get more of them. Use them wisely.
+The Grenade Launcher and Laser Mines are now restricted to the Officer, or Explosives, class.
+The pistol and the deagle are now both an offhand item that you can take into the field. AI marines can also switch to them if they have no available primary or secondary weapons.
+The deagle has been restricted to the medic.
+The T75 bomb is now an available offhand item for the explosives class.
+The 50 Cal Machinegun has been re-enabled and is available only to the Special Weapons class.
+The descriptions and names for the marines, weapons, and items have been changed to their UT2k4 counterparts.
+Weapon clip sizes are now balanced to their original values in AS:UT2k4
+Drones no longer glow in the dark and use a darker skin that is more comparable to UT2k4 and Infested


Cvars specific changes are below:
-ALIENS-
+Buzzers no longer poison marines on contact
+Drones deal minor damage to marines on touch (like harvesters or biomass)
+Harvesters use their old model
+Drones use their old model
+Parasites hide inside the marine when infesting them
+Aliens no longer attack the sentry if they can get around it

-CAMERA-
+The Camera pitch is now set to 90, making for a top-down view. The distance may be increased with feedback.
+Death cam has been disabled completely
+Camera no longer shakes

-CAMPAIGN-
+Marines start with 0 points in their skills. Beating missions, however, will award you with 2 appointable skill points.
+Campaign death has been enabled.
+Severely wounded marines will have to rest in-between missions to recover completely.
+One player can start a mission, unlike before where two were needed
+The hacking mini-game is now gone, replaced with simple hacking
+Although techs are no longer required to start a mission, it's still recommended to bring them along
+Fast reloading has been disabled

-EFFECTS-
+No more sparking effects when marines are low on health. That and the red screen effect
+Ragdolls collide
+Laser pointers have been disabled
+Marines now have weak flashlights on their shoulders
+Exposure, bloom, and HDR have been disabled to make the environment darker and harder to see opponents

-HUD-
+Arrows no longer point towards offscreen-marines
+Marines can no longer draw on the mini-map, you also shoot like normal when clicking on it
+Classic scanner has been enabled
+Healthbars for doors and marines have been disabled, alongside using bars (hack bar under tech marines, for ex.)
+The commander no longer shows up on your screen
+Damage indicator has been turned off

-MARINE-
+Marines can no longer waltz through each other. Or at least, not as easily
+Marines now jump instead of roll
+Marines deal full damage any time, anywhere
+Marines no longer stumble when taking non-shieldbug damage

-SOUNDS-
+Quake style kill announcements disabled

-TEST- (A.K.A "Likely to change often" things)
+Drones should move close to normal speed when slowed

-WEAPONS-
+Flare color changed to be more blue
+Marines burn longer on all difficulties
+Laser mines activate on friendlies
+Marines catch on fire immediately when hit by a flamethrower

-ALIEN SWARM 2010 Changes-
+A few cvars reverted to their original values for ♥♥♥♥♥ and giggles old times sake.



Note: There are mods being used in the screenshots that are *NOT* included in this challenge. Visit the above collection named "Alien Swarm Beta Collection" to find them.
Note x2: This was primarily tested on the Jacob's Rest campaign and had little to no thought in mind for any other campaign. Keep that in mind.
Note x3: Playtesting was also only restricted to four marines on Normal and Hard difficulty in singleplayer. Below and above that might field drasticly different results.
Note x4: This mod includes a number of files that run *outside* of the challenge. That means that they will change things even if you aren't actively playing the challenge itself. It's recommended that you disable the mod in your addons list before going back to play any other gamemodes.
Note x5: Level requirements assume that the player is maxxed out in experience, hence the order of weapons being different.

Credits:
For methods on re-enabling some of the cut content and the ability of making the pistol an off-hand item: nahmy
For the list of cvars that I embarrassingly spent too many hours looking at to find the cvars used here: valvesoftware
For reminding me how to breath when I suddenly had a brain fart trying to make and upload a challenge: Uploading guide
Popular Discussions View All (4)
6
9 May, 2020 @ 12:40pm
Bugs/Glitches
Captain Pentium
0
30 Apr, 2020 @ 6:10pm
Cvar list
Captain Pentium
0
30 Apr, 2020 @ 6:09pm
Suggestions
Captain Pentium
8 Comments
D0g3r1up5 6 Nov, 2020 @ 4:20pm 
If you don't change all of the values to 420 or 69 on April fools for absolutely no reason whatsoever I will not be affected at all
Captain Pentium  [author] 6 May, 2020 @ 10:24am 
Sure, simply type these into your command console (keep in mind that the camera ones are cheats):
"asw_cam_marine_pitch" "90"
"asw_cam_marine_dist" "412"
"asw_crosshair_use_perspective" "0"

If you are interested in any of the other changes then you can find all the commands used in this discussion: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2079818684/2271447149935151488/
Mıkı 6 May, 2020 @ 10:08am 
Can you please make a version that changes only the camera and crosshair?
Or at least tell me how to change just the camera like in this mod?
blueman52 4 May, 2020 @ 6:04pm 
Thanks dude
Captain Pentium  [author] 4 May, 2020 @ 6:02pm 
Oh, crap! I forgot to subscribe to the comments section, sorry guys and thanks!

@Warrior Bug I haven't tested it online but I checked around on other challenges to see if anyone answered the question. From what I understand is if the lobby leader has it and enables it then it should work for everyone else, even if they haven't downloaded the challenge.
blueman52 4 May, 2020 @ 5:47pm 
Do others need to install this in multiplayer when you play?
blueman52 3 May, 2020 @ 12:29pm 
Epic!!!
ezhik 3 May, 2020 @ 3:57am 
Awesome work, a true homage to the spirit of the original game :)