XCOM: Chimera Squad

XCOM: Chimera Squad

172 ratings
Gain Intel Per Capture
   
Award
Favorite
Favorited
Unfavorite
Tags: QoL, Intel
File Size
Posted
Updated
157.607 KB
30 Apr, 2020 @ 6:47pm
2 May, 2020 @ 4:36pm
7 Change Notes ( view )

Subscribe to download
Gain Intel Per Capture

Description
Gives a flat amount of Intel per enemy captured instead of just a chance at getting 20.

The Intel earned per captured enemy is randomly generated between two values defined in the config file (found at \steamapps\workshop\content\882100\2079893636\Config). There is another config value, called "BonusIntelLimit" that places a cap on the amount of Intel that can be earned from captured enemies per mission.

Setting the "Min" and "Max" config values to the same number will guarantee that each enemy gives the same amount of Intel.
55 Comments
Hellborn26 1 Oct, 2022 @ 7:25am 
So i could put like Min=15 and Max=30 plus a bonues of 60, and randomly the enemies will give me the intel in those parameters? Sweet
NaughtyGeyser 20 Mar, 2022 @ 4:43am 
Conflicts with "Cant Miss Stunned With Melee", will crash game when using Cherub's turn
Shark Merchant 16 Nov, 2020 @ 4:38am 
Are there any other mods that make this mod not work? I don't have the freeplay mod installed, so I wanna figure out which one is conflicting here.
CarlosCostaCox 18 Aug, 2020 @ 5:08pm 
Just finished the game on Impossible, tried 1-5 intel (2.5 avg) without a cap. Feels very satisfying but is a bit overpowered. The best imo is 2 intel per capture without a cap. Capping feels shitty and wasteful. With 2 per capture the low target missions compensate for high count missions. A normal run has around 60 missions, on average that's 20x60= 1200 intel, and around 660 potential captures 660x2 = 1320 intel. Any more is unbalanced, any less is not worth it.
CarlosCostaCox 13 Aug, 2020 @ 6:14pm 
Yep. The Free Play mod overrides the changes this mod makes, it's unfortunate but they are incompatible, @rihz818 maybe you could fix that so we could use both together? I tried but it's too complicated for me
11 Jul, 2020 @ 10:55am 
@Kirbster, I'd recommend raising the minimum from 1 to 2 intel to make it more interesting.
_b1ack0ut 4 Jul, 2020 @ 8:14am 
@Cid by default they give u between 1 and 5 intel
Cid 2 Jun, 2020 @ 5:37pm 
What is the default intel value range per capture with this mod?
Kirbster 27 May, 2020 @ 4:17pm 
Was getting only 3 intel per capture, so, better off without it.
Kendov 19 May, 2020 @ 6:33pm 
cap 500, 0-8, because might be goot intel, but might be nada too *shrug*. works well for me so far, thank you very much for the mod :)