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No mods can disable achievements. Otherwise developers would have a warning info about it.
Seems like you ran into a bug.
/me likes
[GainIntelPerCapture.DioStrategyAIMod]
+CapturedEnemyIntelRewardMin=1
+CapturedEnemyIntelRewardMax=5
+BonusIntelLimit=30
And with those 3 settings everyone can be happy.
Careful too much intel make the game easy fast.
Yeah, update should be there. I was able to get the new stuff when i unsubscribed then resubscribed so maybe that haha? And yeah, I agree with you, but this way you can either have it be a random range if you want, or set the min and max both to 10 and have it be a flat amount per capture. Everybody wins :)
with it's own config option in the mod.
We have so many non lethal ways to catch enemies.
I'm have a similar issue to DNXyken
CTD after a placing Cherub's Kinetic shield on himself
should be 8 with the new default.
Your mod has been on my wish list of thing for this game, thanks !
Ya know, like fucking cops WOULD :P
I lead with Cherub on a mission opening breach, breach fire, and order some surrenders, then at the start of the round, I place Cherub's Kinetic Shield on himself, and after I gain +15 Aim buff, the notification popping up "1 Additional Action," the game CTD's.
Maybe it's a mod conflict, but otherwise it maybe something to look at, although I wouldn't be surprised if it was something more personal. I added the mod mid-campaign, but NOT mid-mission.