XCOM: Chimera Squad

XCOM: Chimera Squad

155 ratings
A Better Agent
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
770.176 KB
30 Apr, 2020 @ 8:51pm
3 May, 2020 @ 7:07pm
2 Change Notes ( view )

Subscribe to download
A Better Agent

In 1 collection by Scuba Steve
A Better Start | Agent | Arsenal + (LITE)
6 items
Description
Give your squad a major upgrade. Increased agent traits of health, mobility, offense, etc. Abilities are more powerful with shorter cool downs. Training time reduced and buffs increased.


How is it that a mythical named squad would have anything less than the most elite fully skilled agents? Sure HQ has superior training facilities but it is not an academy for rosy cheeked cadets. Chimera Squad should be staffed with agents already hardened with experience and conditioning that are a force of nature from the first breach to the farewell drive in the APC. Chimera Squad deserves more.. it deserves A Better Agent.


A Better Agent overrides the game's default values that pertain to the agent. Core stats of HP, mobility, defense, offense, will, etc have been increased. The skill tree abilities are more powerful, further reaching, and quicker to reuse. As the stats and abilities are tied to training the training management at HQ is also part of this mod (and not A Better Start). Training durations have been reduced and every training session now has additional stat bumps over and above the single stat improvement. The first HP buff grants HP, will, mobility, dodge, and utility item, for example.

For the detail folks below are the conventions used in increasing each stat.
: [XComEntity X2CharacterTemplate] Full Ver | Lite Ver ------------------------------------------------------|------------ CharacterBaseStats[eStat_HP]= +2 | +1 CharacterBaseStats[eStat_ArmorMitigation]= +2 | +1 CharacterBaseStats[eStat_ArmorChance]= +30 | +20 CharacterBaseStats[eStat_Dodge]= +20 | +10 CharacterBaseStats[eStat_Defense]= +5 | +2 CharacterBaseStats[eStat_Mobility]= +5 | +2 CharacterBaseStats[eStat_Initiative]= +0 | +0 CharacterBaseStats[eStat_Offense]= +30 | +10 CharacterBaseStats[eStat_CritChance]= +30 | +10 CharacterBaseStats[eStat_FlankingCritChance] +40 | +10 CharacterBaseStats[eStat_Will]= +50 | +20 CharacterBaseStats[eStat_PsiOffense]= +20 | +10 CharacterBaseStats[eStat_Hacking]= +20 | +5 CharacterBaseStats[eStat_HackDefense]= +10 | +5 CharacterBaseStats[eStat_Strength]= +30 | +10 CharacterBaseStats[eStat_UtilityItems]= +1 | +0 CharacterBaseStats[eStat_SightRadius]= +30 | +10 CharacterBaseStats[eStat_DetectionRadius]= +0 | +0 CharacterBaseStats[eStat_BackpackSize]= +1 | +0 CharacterBaseStats[eStat_AlertLevel]= +0 | +0 ------------------------------------------------------|------------ Ability Cool down (*never < 1 turn.) -2 | -1 Ability damage, pierce, shred +2, +0-1, +0-1 | +1, +0, +0 Ability chance for positive outcome +30%-+50% | +10% Ability ranges +30%-50% | +10% Ability radiuses +30% | +10% Ability charges +1-+2 | +0-+1 ------------------------------------------------------|------------ Training Durations -2--5 | -1--2 Training learned stats +30% | +10% *fullv. gets 2 additional stats bumps per training.|
These were not strictly followed where they did not make sense to adjust to that amount.




All of my "A Better *" Mods are nothing more than config file overrides. There is no actual compiled code in these mods. If you like the mod but wished there was one thing changed about it please leave me feedback. However, if you want to make your own tweaks then follow the file paths below and open them up. I have placed comments to describe the changes I have made. A lot of the variables are pretty straight forward and verbose.
C:\Program Files (x86)\Steam\steamapps\workshop\content\882100\2079978846\Config XComCharacterSkills.ini XComSoldierSkills.ini XComStrategyTuning.ini

* Most of the buffs can only be applied at the start of a new game. You can load this on a save but you will see only a few improvements to stats that are a result of actions that happen after the mod is loaded

38 Comments
dethmcbeth 13 Sep, 2023 @ 4:24pm 
I haven't played Chimera Squad in a long time but I'm coming back in and I'm slapping some mods on to freshen things up and make things more interesting. I'm worried that this mad will buff my team too much, I understand that lore wise, Chimera Squad should be pretty elite and strong but is balance taken in to consideration as well?
Ghost 25 Jun, 2021 @ 9:24am 
I know I'm a little late to the party but did these mods stop working? I haven't been able to get any of them to work so far.
Online Addict  [author] 9 Jun, 2020 @ 10:47pm 
Life happens, friend. Most of us are patient.
Scuba Steve  [author] 9 Jun, 2020 @ 9:50am 
haha, well its only because I am more of a Scooby Don't instead of Scooby Do as of late. I'm way behind on getting updates out.
Online Addict  [author] 30 May, 2020 @ 12:07pm 
All hail the great Scooby.... ermm... I mean Scuba!
Scuba Steve  [author] 29 May, 2020 @ 6:48pm 
Thanks again Zero.

Redgrape, are you not seeing the same level of buffs to the epic weapons in the game? You should as I modded all three tiers of weapons. Epic weapons are tier 3 and in most cases I adjusted them with the same amounts i describe in the details. The vanila game sometimes only offer a single additional point of damage between tier 2 and tier 3. What Epic weapons give you are the skill abilities that a character can get so that when the gun is equipped the player gets that skill. The skills that the epic weapons have are just references to the actual skill data. So to get an improvement in that skill you need both A Better Arsenal and A Better Agent.
Redgrape404 28 May, 2020 @ 12:49pm 
Thanks for the mod.

Do you think you can do "A Better Epic weapon, mod pack?"
FreeFormSage 21 May, 2020 @ 10:54am 
*applaudes your presentation, and will use this mod*
Online Addict  [author] 20 May, 2020 @ 1:56pm 
Hey Scuba, check your chat message thingy!
Scuba Steve  [author] 20 May, 2020 @ 1:37pm 
Thanks Tradik for the feedback and extra testing. I'll be interested to hear what you found. I've thought about adjusting my mods to support the Shen mod due to its popularity. I'm not sure why reinforcements would cause a crash from my mods but maybe its how I must have modified them some where. Even so it should only be a problem with A Better Agent... ugh, but then again it may be in A Better Start.. I could have mistaken "reinforcements" to be the good guys as the robots you can have on the squad are called "reinforcements"... I'll take a look either way. Let me know what you find.