Tabletop Simulator

Tabletop Simulator

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[Scripted] ✬ STAR REALMS ✬ with Expansions AND O.C. Boss fight Mode By VoidTalkerRyan Ver_1.06
   
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3 May, 2020 @ 9:15am
6 Jun, 2020 @ 6:10am
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[Scripted] ✬ STAR REALMS ✬ with Expansions AND O.C. Boss fight Mode By VoidTalkerRyan Ver_1.06

Description
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Version LOG:

-- 1.00 = Release 03/05/2020
-- 1.01 = Update 07/05/2020 ( see change notes for details )
-- 1.02 = Update 20/05/2020 ( see change notes for details )
-- 1.03 = Hotfix 31/05/2020 ( see change notes for details )
-- 1.04 = Update 31/05/2020 ( see change notes for details )
-- 1.05 = Fixes 03/06/2020 ( see change notes for details )
-- 1.06 = Fixes 03/06/2020 ( see change notes for details )

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Hi everyone, today i am proud to show you my version of the deck-building game Star Realms, i based this mode on a pre-existing deck and used custom models already in the workshop made by the comunity (im not a 3D modeller myself), and i mixed all that with my scripts and some ideas i had to make the experience the most enjoyable possible.

This mod have an automatic card replacer, scripted counters for authority tracking, fast restock of discard deck, snap point base zones,and option buttons to control the mod as you like.

Also there is a container with all the expansions and promo cards if you ant to spice up your matches.

Lastly it feature a Co-Op PvE boss fight mode entirely made by myself, from concept (that i included below) to code.
It is fully implemented and playable, i suggest to take your time, read all the chat messages and explore this battle alone or with friends!

(i have beta-tested it myself to find the current [1.00] balance, if in the comments you guys want to suggest some changes, you are welcome!)

STAR REALMS BOSS FIGHT CONCEPT:

Lore:

Into a galaxy torn by war, a unexpected menace make its appearence, threathening to drive the galaxy in an era of darkness, detroy the life as we know it to be reshaped as the new imposing will likes. In those times of danger, all the leaders must reunite despite their grudges and differences to face this threat as a one or capitolize and let the invader snatch the power from theyr grasp.

Basic setup:

Coop mode where all the players must fight against a common enemy, a boss that will have its own rules and abilitys to keep the control of the galaxy, if all player are deafeted the boss wins, if the players can beat the boss before that then the players wins.

Basic mechanics:

Each player will have its turn as normal, using the common commerce rules, but they must use the combat power only to fight the boss each unique effects will have impact on the fight in its own ways ( like opponent discard a card will have a different effect according to the boss rules), also authority regen can be used on your teammates to regen their AUTH since everyoone will have separate AUTH like in a normal match.
After every player had its own turn then there will be the Boss turn, where he will do four phases (draw, abilitys, attack, defence) and then end its turn.

Boss Rules:

The boss will be a single entity that will not play by the common rules like the players, instead he will have four unique phases where he will choose and execute its own actions to achive its purpose (win the game). Players cannot interact during boss phases and must wait for the end of its turn.

Boss phases:

1) Drawn action tokens : the boss will randomly drawn a number of tokens (n.players+upg) from a bag that will rappresent its course of action for that turn

2) Execute Abilities: the boss will perform any special action drawn before any other action (if there is any).

3) Execute Battle plan: the boss will perform any basic offensive action (if there are any).

4) Execute defence manouvers and manteinance: the boss will perform any defensive actions and upgrades(if there are any).

Thats all for now, have fun!
28 Comments
Likkyzero 27 May, 2022 @ 5:02pm 
the mod is very broken
SteveWinwood 5 Jun, 2021 @ 9:41pm 
Not sure if you still update this, but on my computer the background image fails to load now. Broken link or something I think.
DevilSpirit 18 Aug, 2020 @ 12:14am 
2 questions:

1. Will you be planning on adding the high alert expansion when it releases?
2. Can you add the other 8 boss cards from the frontier set?
VoidTalkerRyan  [author] 6 Jun, 2020 @ 6:12am 
Fixed the deck replacement bug where all the deck was being moved on the spot of the card to replace.
VoidTalkerRyan  [author] 5 Jun, 2020 @ 11:36am 
ill try to look into it in the next patch
Benito 4 Jun, 2020 @ 6:03pm 
Fantastic mod! In the boss mode though the auto replacement of market breaks after first card is taken (the entire trade deck goes on to the place of a taken card and doesnt respond to new cards being taken).
VoidTalkerRyan  [author] 3 Jun, 2020 @ 12:54am 
Fixed Card sizes and different cardbacks.
VoidTalkerRyan  [author] 3 Jun, 2020 @ 12:03am 
i'll get a look at them, i have probably did something wrong when i imported them
jangxx 2 Jun, 2020 @ 3:07pm 
Yes that's true, and some of the bases inside the expansions are rotated 180 degrees, so that we have to constantly rotate them. The expansion cards are also a lot smaller than the default ones, so we always have to resize them first.
Likkyzero 2 Jun, 2020 @ 2:19pm 
seems like the cards already on the table seem to have different cardbacks to the expansions