Tabletop Simulator

Tabletop Simulator

[Scripted] ✬ STAR REALMS ✬ with Expansions AND O.C. Boss fight Mode By VoidTalkerRyan Ver_1.06
28 Comments
Likkyzero 27 May, 2022 @ 5:02pm 
the mod is very broken
SteveWinwood 5 Jun, 2021 @ 9:41pm 
Not sure if you still update this, but on my computer the background image fails to load now. Broken link or something I think.
DevilSpirit 18 Aug, 2020 @ 12:14am 
2 questions:

1. Will you be planning on adding the high alert expansion when it releases?
2. Can you add the other 8 boss cards from the frontier set?
VoidTalkerRyan  [author] 6 Jun, 2020 @ 6:12am 
Fixed the deck replacement bug where all the deck was being moved on the spot of the card to replace.
VoidTalkerRyan  [author] 5 Jun, 2020 @ 11:36am 
ill try to look into it in the next patch
Benito 4 Jun, 2020 @ 6:03pm 
Fantastic mod! In the boss mode though the auto replacement of market breaks after first card is taken (the entire trade deck goes on to the place of a taken card and doesnt respond to new cards being taken).
VoidTalkerRyan  [author] 3 Jun, 2020 @ 12:54am 
Fixed Card sizes and different cardbacks.
VoidTalkerRyan  [author] 3 Jun, 2020 @ 12:03am 
i'll get a look at them, i have probably did something wrong when i imported them
jangxx 2 Jun, 2020 @ 3:07pm 
Yes that's true, and some of the bases inside the expansions are rotated 180 degrees, so that we have to constantly rotate them. The expansion cards are also a lot smaller than the default ones, so we always have to resize them first.
Likkyzero 2 Jun, 2020 @ 2:19pm 
seems like the cards already on the table seem to have different cardbacks to the expansions
jangxx 31 May, 2020 @ 9:28am 
Thanks a lot, I will check it out soon :)
VoidTalkerRyan  [author] 31 May, 2020 @ 6:21am 
Fixed the deck find script, the auto replacement will work with whatever you feed it in the deck slot.
VoidTalkerRyan  [author] 27 May, 2020 @ 6:59am 
jangxx: seems strange, i'll look into it, because i should have fixed that in the laste patch
jangxx 26 May, 2020 @ 11:14am 
The script does not seem to work with the Colony Wars deck unfortunately. Whenever we replace the deck, new cards do not get added to the trade row when we take them, but adding expansions to the default deck works fine.
Askeladd 20 May, 2020 @ 12:54pm 
Good job nibba
VoidTalkerRyan  [author] 20 May, 2020 @ 6:04am 
이은혜 : hi, after the new mod upgrade now you can use any deck you want, you can just replace the normal deck, in the deck zone. thx for the past feedback.

also i made this new fast update/hotfix because tabletop update broken the script for some reasons.
이은혜 15 May, 2020 @ 11:59am 
How to use colony as standalone and not shuffle with the core set ?
Because everytime i choose classic mod, the script take card only in the core set
VoidTalkerRyan  [author] 9 May, 2020 @ 2:10am 
Aerf: hello, thx!. You just need to drag the expansion that you want to use from the box and shuffle it into the deck. ;)
Aerf 8 May, 2020 @ 1:40pm 
Hello, nice work !!!
How to enabble the expansion card in the game ?
VoidTalkerRyan  [author] 7 May, 2020 @ 7:03am 
Version 1.01 released to meet users feedback demands and suggestions
Mister Maf 6 May, 2020 @ 4:17pm 
My group dislikes autoreplace because it makes it so you can't easily revert a mistake or change your mind if you pick up a card that you didn't want but haven't yet committed to by putting it away. This is especially true for players who have bad computers who often mistakenly manipulate the game in ways they didn't want to because of input delays.

As for difficulty I beat the AI again solo on Nightmare without too much issue; the thing about it is that it's pretty easy to stack up a wall of bases that make you invulnerable and proc off of each other. Again, yet to try with teammates.

Also, I notice now that some of the expansions are missing—there's no United coalition ships and I believe Frontiers is absent as well.
VoidTalkerRyan  [author] 6 May, 2020 @ 10:41am 
Taco Bell : hey, thanks for taking interest in my script, i can give you some advice if you want, but keep in mind that im a beginner with lua coding myself

Mister Maf: ohh i really enjoy reading some honest straightforward feedback, thanks very much
1) I'm happy that you like the ambience display!, even if the models aren't mine.
2) I am aware that is not an official rule, but id like to enforce it because it is wonderfull for game balance IMO, with that said i will add an option to turn off the caps if you guys wouldlike it
3) I am aware that the color situation is a bit, complex, right now i'll see in the future what i can do to improve that
4) Uh, yeah, if you guys want it i can add an option to disable the auto-refill, but i honestly can't think (at the moment) why you would want that, [im not saying that having more options is a bad thing tho, but if you can spare some time i would like to hear some reasons :) ]
VoidTalkerRyan  [author] 6 May, 2020 @ 10:41am 
5) Strange, i have beta tested it a bit on all difficulties and it seemed challanging (even too much i HAD to nerf it some times), i would like some more feedback on this ( from you or others, in detail) before making a change on the mod itself. [also, yes SOLO scale much lower because you are otherwise 1vs1 a fucking best that can potentially deal to you 10 damage a turn in the first rounds)
6)Disard token is a Tactical option that come with risk, when you want to do it you have to ask yourself some questions, like can i still make him discard a powerfull token like special,upgrade or 3star? Do i make the AI drawn 1 turn less? Because if he have lets say 5 tokens and it draw 3 per round making it discard one doesn't hurt you one bit, instead you hurt it (it will do a full turn then a 1 action only turn)
7) THANK YOU VERY MUCH FROM THE BOTTOM OF MY HEARTH! :steamhappy:
Taco Bell 4 May, 2020 @ 7:05pm 
can you help me with some scripts? im trying to get the auto deal and reshuffle the discard piles in my game...i tried to go through your code already....cant get it to work
Mister Maf 4 May, 2020 @ 3:16pm 
Great mod and scripting. I have some feedback:

*The asteroids and animated ship are extremely cool.

*There is no rule against healing past 50 authority as enforced by scripting.

*It's difficult to read "Explorer docks" in brown. IMO the board would look better if all the text in the play area were just white; it looks cluttered and busy with tons of colors all over the place, especially with the complex art on the table. See mal3diction's deprecated Best Star Realms table for contrast.

*Please allow an option to disable the automatic card replace in the buy row.

*I have only played the boss fight solo but so far it was pretty easy, even playing on hard. I imagine it scales better with more players.

*It's not clear what forcing the AI to discard tokens does; it sounds like forcing token discards only hurts the players because it powers up the AI faster. What am I missing?

Overall amazing work and grats on the release; I'm looking forward to trying the boss mode with my friends.
Askeladd 3 May, 2020 @ 5:57pm 
I'm waiting for other bosses
Askeladd 3 May, 2020 @ 1:27pm 
Best Star Realms mod
Stiv 3 May, 2020 @ 11:39am 
GG nice work