Scrap Mechanic

Scrap Mechanic

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Media Mod [PROTOTYPE | OUTDATED]
   
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File Size
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2.591 MB
3 May, 2020 @ 4:07pm
4 May, 2020 @ 4:48am
2 Change Notes ( view )

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Media Mod [PROTOTYPE | OUTDATED]

In 1 collection by wingcomstriker405
My Mods
17 items
Description
This is a proof of concept mod to show what things are possible when you try to solve a problem you encounter creativly :)

With this mod im realising one part of my 'Pixel Engine' (which will be realeased after survival due to the major changes)
This is more or less a sneak peak at what will come in the future :)

Currently i support images, animations and text (also i implemented a quick highlighter to look at code as in example 6)!

Sry for the bad thumbnail but its pretty late ^^

btw happy robot hunting when survival hits :D
20 Comments
MYST geek 8 Nov, 2021 @ 2:55pm 
i get that
wingcomstriker405  [author] 7 Nov, 2021 @ 1:14am 
ohh yeah i know about that (built an on screen keyboard a while ago myself) but its way slower than using your actual keyboard. for now i settled with chat commands and using a small loop hole to get chat commands with workshop mods (and no manual installation process)
MYST geek 6 Nov, 2021 @ 3:21pm 
he made a gui keyboard
wingcomstriker405  [author] 5 Nov, 2021 @ 4:44am 
What do you mean?
MYST geek 4 Nov, 2021 @ 3:07pm 
ask mjm for help
wingcomstriker405  [author] 23 Oct, 2021 @ 6:51am 
Well the mod itself is outdated so it's not working anymore. I crated it shortly before the survival update to show the possibilities of the (at the time) current system. My plan was to expand that idea in the integrated processor so that you can have editors etc inside scrap mechanic to edit code / view files or images without external tools. I hope that the signs presented in the devblog will allow text input in GUIs so that i can expand on the idea as planned :)
Atlass_pass 23 Oct, 2021 @ 3:09am 
How do you use this mod?
wingcomstriker405  [author] 29 Aug, 2020 @ 11:27am 
So... i have done a lot of prototyping and i have created a working version of the modular behavior i want in the programmable processor mod where you can add custom system functions to accelerate your program in lua.... i hope i can pull of the same thing with this mod :) so far there is full mouse support (you can move the mouse like in windows and clicks are registered) i will have to rewrite the hole click event system to match some requirements to streamline "module development" im also able to spawn button elements that can be registered but its the same like the mouse stuff.... i have to rewrite it into a better api for the modules to use. I have also worked on a simple selection system to allow multiple layers of menus. How soon i can release a core mod with some functionalities depends on how much time i will have in the future to continue this mod :(
jack cook 29 Aug, 2020 @ 11:17am 
is the new mod done as it is the 29th of august and the servival update has come and been around for a long time now so is the new mod done?
wingcomstriker405  [author] 19 May, 2020 @ 2:13pm 
i have (somewhat) good news for you :) im currently working on a new mod that continues this prototype. sadly (due to technical limitations) the quality of images will not be as good as in this prototype (more specifically the character a pixel is displayed as is not supported). ill still give my best to implement cool features. the biggest change that i try to achive is that most of the "skills" of the mod come from extensions (like a paint extension, music maker extension or an editor extension (and maybe games but im not sure about that)).