Majesty Gold HD

Majesty Gold HD

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Eastern Realms - Chapter 3
   
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4 May, 2020 @ 4:06pm
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Eastern Realms - Chapter 3

Description
Quest Difficulty - Expert

Quest Series - Eastern Realms - Links To Other Chapters
Chapter 1
Chapter 2
Chapter 3 - This Quest
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8 - The Final Chapter

IMPORTANT - BEFORE YOU PLAY
This quest contains some custom buildings that have a particular issue that causes the game to crash. For "Temple of the Flame" and "Necromancer's Abode", if you click the building after it is completed, then click "Spells", the game will crash. This is an unavoidable crash and will happen every time if you click that, so please do not click it (unless you want to crash your game). The reason this happens is because, in order for the hero portraits to match the building, I had to take the Krypta and Wizard building displays. But since I cannot edit the display itself and remove the "Spells" button, clicking it causes the game to crash as it tries to access a list of building spells that do not exist.

All of the other buttons for those buildings should work, though.

QUEST INTRO
Your Majesty, our progress in the Eastern lands has been hard-fought. With garrisons in Tarmaljudah and Nehogen, we must continue to press forward to secure these lands.

As we approach the eastern edge of the continent, the wild lands become more and more dangerous. Dragons and Yetis have large dens and roam freely, unabated by humans.

In order to secure our outposts, we must remove these foul beasts!

NOTES & INFO
  • This quest might not be compatible with other mods.
  • Please report any bugs in the discussion thread or comment section.
Popular Discussions View All (1)
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4 May, 2020 @ 4:21pm
PINNED: Bug Reports
VikesRule
24 Comments
Ceriax 12 Apr @ 12:23pm 
Honestly, I have no idea what to do with this mission. Each Greater Yeti or Dragon alone is essentially a boss monster and they come in waves. There's no way I can tell for them to be out-DPS'd and they come too early in the game for you to have developed a decent economy. The map is also very large and it's impossible to just find all the lairs and destroy them before the waves start coming.
Tec 31 May, 2024 @ 6:08am 
- Either remove the aoe spell from the paladin or make it only hurt monsters and not heroes.
It's too powerful but at the same time makes you lose the game by killing your own heroes, or getting killed by your own heroes. I'm not sure if the strat for this map is to actually dismiss her?
- No spawns from the edge of the map. They remove any strategy from building placement and just put you into an impossible position
Tec 31 May, 2024 @ 6:08am 
As has been said in other posts, and I'll add recommendations of my own in the mix, this could be a fun quest, but needs serious rearrangement

- Decrease monster armor values so that the ranged enemies can do more than 1 damage. Ranged heroes and wizards are made redundant in this mission and there isn't enough money to mass on melees
- Decrease monster "defense" value or at least diversify them in such a way that some are vulnerable to ranged and some to magic and some to melee.Currently they are all invulnerable to all forms of damage and almost never get hit, it's exhausting to look at.
- Set spawn value of "greater" monster to either only come from certain lairs all the time, or to have a smaller pecentage. RNG means you could have waves of very manageable "lesser yeti and lesser dragons", or just a wave of "greater dragons" and "greater yetis" which means instant game over.
Tec 31 May, 2024 @ 6:07am 
Please fix this quest. I'd so would love to have fun on this, but as it is it's just cheap death after cheap death. Everything is complete RNG. Monster defense values are too high so sometimes the melee characters NEVER hit for DAYS of gametime in a row.

Ranged heroes are useless here. Wizards are almost useless. Please decrease armor value, they are way beyond unreasonable. It looks like most greater monsters only get 1 damage (or maybe even 0?) from ranged heroes.

The paladin hits other heroes and wastes their time constantly so you are forced to dismiss them, or they will kill the dark paladin.

Even with cheats, this quest is a chore to beat as it is currently. I beat the previous 2 with "normal tactics", they are still batshit insane but there was some fun in there.

This one, not so much.
Maybe it's my own playstyle, but if I have to constantly savescum just so my heroes occasionally *hit* their target, there is no fun to be had.
ArcanePariah 9 May, 2023 @ 6:53pm 
I guess I would suggest removing all spawns on the edges, you are guaranteed to lose on those, simply because dragons will roll in and destroy all your stuff, there's no way to protect anything.
ArcanePariah 9 May, 2023 @ 6:50pm 
Nice challenge, just a bit too much on the RNG side. Basically, I'd say 50% of the time, you will lose no matter what you do, probably could use some tweaking to make it less auto loss like.
Flightless 2 May, 2023 @ 4:45am 
Got this on the 4th attempt, got a favourable start location and a bit more time before the first wave than usual. Allowed just enough time to get to Palace lvl 3 and Solari. As with Tomb of the Dragon King, Priestesses are good since the skeletons preoccupy the Dragons. The Warriors of Discord are a bit of a liability as they take hits too easily and soak up gold trying to heal them. Keeping the Dark Paladin alive and incentivising her with reward flags was key. Still took about 60 days and the Greater Dragons knocking down buildings at range drove me nuts.
Kjeld 24 May, 2022 @ 10:57am 
I did find that this one is really dependent upon starting position. Try to get a map setup where you've got a decent "back" area in which to develop that's not getting hit by the monster waves. You should be able to easily get 2/3 marketplaces up and running, which should suffice for gold and allow you to keep resurrecting heroes as needed.
Kjeld 24 May, 2022 @ 10:57am 
This was a fun one! I beat it with a slow and careful Elves + Dauros/Paladins + Helios. The trick I found was to keep the 2 lvl-25 warriors of discord and the Dark Paladin alive with resurrection. It was annoying as sometimes the Dark Paladin will waste time attacking your other heroes, in which case you can use Call if it's warriors/paladins to teleport them away, or just wait until somebody dies then resurrect them back at their guildhall -- if it's taking too long, use the Paralyze spell to help finish one of them off. In any case, once the Dark Paladin does start stalking the monster dens (and upgrades to Lvl 3 gear), she can pretty much single-handedly mop up the map. Since she has no guildhall, she'll resurrect where she falls (if she dies), and go after the next monster den -- it also helps to keep her boosted with all of the available spells.
ProAnthGonz 24 Feb, 2022 @ 12:24pm 
Oh great. Im an veteran of 19 years playing this game on and off, and I decided to move onto Chapter 3 from 2 after some frustration and lack of the time needed to really put my full effort into it like it needs for me to beat. Now everyone is saying this is harder. Smh lol