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It's too powerful but at the same time makes you lose the game by killing your own heroes, or getting killed by your own heroes. I'm not sure if the strat for this map is to actually dismiss her?
- No spawns from the edge of the map. They remove any strategy from building placement and just put you into an impossible position
- Decrease monster armor values so that the ranged enemies can do more than 1 damage. Ranged heroes and wizards are made redundant in this mission and there isn't enough money to mass on melees
- Decrease monster "defense" value or at least diversify them in such a way that some are vulnerable to ranged and some to magic and some to melee.Currently they are all invulnerable to all forms of damage and almost never get hit, it's exhausting to look at.
- Set spawn value of "greater" monster to either only come from certain lairs all the time, or to have a smaller pecentage. RNG means you could have waves of very manageable "lesser yeti and lesser dragons", or just a wave of "greater dragons" and "greater yetis" which means instant game over.
Ranged heroes are useless here. Wizards are almost useless. Please decrease armor value, they are way beyond unreasonable. It looks like most greater monsters only get 1 damage (or maybe even 0?) from ranged heroes.
The paladin hits other heroes and wastes their time constantly so you are forced to dismiss them, or they will kill the dark paladin.
Even with cheats, this quest is a chore to beat as it is currently. I beat the previous 2 with "normal tactics", they are still batshit insane but there was some fun in there.
This one, not so much.
Maybe it's my own playstyle, but if I have to constantly savescum just so my heroes occasionally *hit* their target, there is no fun to be had.