Garry's Mod

Garry's Mod

103 ratings
CTR Coco Bandicoot + Legendary Skins
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Model
Addon Tags: Cartoon, Fun
File Size
Posted
Updated
124.779 MB
4 May, 2020 @ 5:36pm
29 Jul, 2020 @ 7:00pm
4 Change Notes ( view )

Subscribe to download
CTR Coco Bandicoot + Legendary Skins

Description
Coco Default from CTR and her Legendary Skins.

I am still getting use to working on porting stuff from SFM to Gmod. So some of the physics model may not be that great, mostly on any model that have actual skirt bones on them (Alice, Beach, Dark, and Princess).

I hope you guys still enjoy them in the end. :)

SFM version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2077645552

Title card Reference: https://www.instagram.com/p/By7EvXnnScn/

Special Thanks to SuperStaticPro on porting the models to SFM
Thanks to MrUncleBingo and Lolwutburger on getting the models ripped.

Coco - Activision, Vicarious Visions, Beenox

Featured:

Coco (Default)
Alice Coco
Beach Coco
Dark Coco
Electron Coco
Elf Coco
Mutant/Evil Coco
Princess Coco
Rustland Coco
Star Coco

Bonus: Pajama Coco (Reskin of Default Coco body with Mutant Coco Gear, plus barefoot)

-- Join my Discord Server: https://discord.gg/dWF94Wq
-- Support me at: https://www.patreon.com/rocketgamer3005
-- Watch me live (if when) at: https://www.twitch.tv/rocketboy3005
-- Follow me on: https://www.twitter.com/rocketboy3005
-- My artwork: https://www.deviantart.com/rocketboy3005
24 Comments
MaTT)(PRO@ViP 13 Feb @ 8:08am 
Bro, cool, the model just wanted to understand something, why is her face so buggy? Specifically, the mouth, for example.

Every time we use the FLEX tool (Face Pose) its mouth looks strange and doesn't seem to assimilate with the model's FLEX line. It looks as if Coco's lips were kind of pulled or opened before she even performed any FLEX. I would love to understand why this occurs, whether this problem is in the model itself or is it a mesh error.

Other than that, the model is incredible, the bones work well, as well as the eyes.
Prince Ky Acorn X CoCo Bandicoot 31 Jan, 2023 @ 1:02pm 
my love:coco:
red megaman.ex 15 May, 2022 @ 12:19pm 
o:BL3Thinking:
NateToon 19 Oct, 2021 @ 3:31pm 
That Coco pajama skin wasn't what I had in mind. I thought it was going to bare her midriff. (That means belly, hips and back.) She looks like she's wearing an undershirt under her cropped shirt. Can you please make a skin like what she wore in Mind over mutant? Just without the claws, sharp teeth and spikes? I like Coco that way cause I think she looks cute and beautiful. Just think about it.
rocketboy3005  [author] 12 Nov, 2020 @ 11:13pm 
I can't make player models. So far, only ragdolls
Spyro The Gamer 12 Nov, 2020 @ 7:20pm 
Hello. Do you take playermodel requests?
rocketboy3005  [author] 24 Aug, 2020 @ 5:25pm 
@Trobo_Tac: I am mostly focusing on Ninjala characters for now. I think someone already requested Mister Prawn to get Crash Bandicoot done. As for the map. I used the "deathrun_crash_medieval" map for my photos. It is on the Steam workshop.
TROBO 24 Aug, 2020 @ 4:53pm 
Can you make these for Crash Bandicoot? also how do i get the doenload for crash 3 map
Aso-Designer 13 Jun, 2020 @ 12:36pm 
@rocketboy3005 Oh I see. Thanks for the info
rocketboy3005  [author] 13 Jun, 2020 @ 6:52am 
@Aso-Designer cont: If you are wondering why not just swap the face without the bone renames because the vertex group (or muscles to make it easier to say) is tied to the bone names. If the OG muscles aren't attach to the new bones correctly, it won't work properly. Hence why we have to to rename all bones as much as possible. So that it can be a clean swap.

Newer models will not have this problem since I have all the main and legendary skin models. We can name the bones that we needed the most for Source to recognize.