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Every time we use the FLEX tool (Face Pose) its mouth looks strange and doesn't seem to assimilate with the model's FLEX line. It looks as if Coco's lips were kind of pulled or opened before she even performed any FLEX. I would love to understand why this occurs, whether this problem is in the model itself or is it a mesh error.
Other than that, the model is incredible, the bones work well, as well as the eyes.
Newer models will not have this problem since I have all the main and legendary skin models. We can name the bones that we needed the most for Source to recognize.