Garry's Mod

Garry's Mod

CTR Coco Bandicoot + Legendary Skins
24 Comments
MaTT)(PRO@ViP 13 Feb @ 8:08am 
Bro, cool, the model just wanted to understand something, why is her face so buggy? Specifically, the mouth, for example.

Every time we use the FLEX tool (Face Pose) its mouth looks strange and doesn't seem to assimilate with the model's FLEX line. It looks as if Coco's lips were kind of pulled or opened before she even performed any FLEX. I would love to understand why this occurs, whether this problem is in the model itself or is it a mesh error.

Other than that, the model is incredible, the bones work well, as well as the eyes.
Prince Ky Acorn X CoCo Bandicoot 31 Jan, 2023 @ 1:02pm 
my love:coco:
red megaman.ex 15 May, 2022 @ 12:19pm 
o:BL3Thinking:
NateToon 19 Oct, 2021 @ 3:31pm 
That Coco pajama skin wasn't what I had in mind. I thought it was going to bare her midriff. (That means belly, hips and back.) She looks like she's wearing an undershirt under her cropped shirt. Can you please make a skin like what she wore in Mind over mutant? Just without the claws, sharp teeth and spikes? I like Coco that way cause I think she looks cute and beautiful. Just think about it.
rocketboy3005  [author] 12 Nov, 2020 @ 11:13pm 
I can't make player models. So far, only ragdolls
Spyro The Gamer 12 Nov, 2020 @ 7:20pm 
Hello. Do you take playermodel requests?
rocketboy3005  [author] 24 Aug, 2020 @ 5:25pm 
@Trobo_Tac: I am mostly focusing on Ninjala characters for now. I think someone already requested Mister Prawn to get Crash Bandicoot done. As for the map. I used the "deathrun_crash_medieval" map for my photos. It is on the Steam workshop.
TROBO 24 Aug, 2020 @ 4:53pm 
Can you make these for Crash Bandicoot? also how do i get the doenload for crash 3 map
Aso-Designer 13 Jun, 2020 @ 12:36pm 
@rocketboy3005 Oh I see. Thanks for the info
rocketboy3005  [author] 13 Jun, 2020 @ 6:52am 
@Aso-Designer cont: If you are wondering why not just swap the face without the bone renames because the vertex group (or muscles to make it easier to say) is tied to the bone names. If the OG muscles aren't attach to the new bones correctly, it won't work properly. Hence why we have to to rename all bones as much as possible. So that it can be a clean swap.

Newer models will not have this problem since I have all the main and legendary skin models. We can name the bones that we needed the most for Source to recognize.
rocketboy3005  [author] 13 Jun, 2020 @ 6:51am 
@Aso-Designer cont: I and SSP are not the only ones porting CTR models. Mister Prawn is one of many that is also porting them. It depend on when they get uploaded to the workshop.

It is not just the ladies either. Many of us are working on other characters. I and focusing on the Trophy Girls' legendary skins bit by bit because of renaming all the bones to the default versions are a pain. SSP had the MrUncleBingo's XPS port files and they were named that way. Renaming the legendaries to them will be a hassle. Reason we are doing that is because we are literally face swapping the OG's model with the Legendary and then place the legendary skin texture on that face swap mesh.
rocketboy3005  [author] 13 Jun, 2020 @ 6:43am 
@Aso-Designer: It depends on what we can get done. We are doing other things then just porting models. Plus, I'm still learning the basics bit by bit on porting models. I also rely on others on fixing them up for the upload on SFM and I can easily add physic mesh on them for Gmod.
Aso-Designer 13 Jun, 2020 @ 4:43am 
Nice. :)

Is other characters are planned , or it will only be the girls?
Sonic T. Hedgehog 10 May, 2020 @ 10:25pm 
Hey can you fix it it won't spawn in my menu anymore for some reason can you fix that?
NateToon 8 May, 2020 @ 9:20am 
Well good, because there is still one skin for Coco I'm expecting for Beenox to make. Coco's old school star shirt and jeans skin. I'm hoping Beenox we'll make it. Cause if they're bringing a lot of classic stuff back to CTR, they should make that skin for old time sake too.
rocketboy3005  [author] 7 May, 2020 @ 3:45pm 
@NateToon: If we know Beenox. They probably bring out more skins. Especially for Coco.

They are just not saying much in the dataminds and such since they knew that many people are looking in there.
NateToon 7 May, 2020 @ 2:31pm 
Does this mean Coco won't have any more new skins in CTR?
rocketboy3005  [author] 6 May, 2020 @ 7:24am 
@Pacagma. Still new at porting. So I don't know all the stuff in Blender, Crowbar, or QC stuff.
Pacagma 6 May, 2020 @ 7:19am 
you should add $surfaceprop "flesh" to your QCs so the ragdoll sounds like an flesh smashing them on the ground, instead of them sounding like a brick haha
dthig2002 5 May, 2020 @ 10:52pm 
aw don't you worry, i could learn a thing or 2 about your tutorial about porting models from model resources's to steam workshop perhaps
rocketboy3005  [author] 5 May, 2020 @ 8:16pm 
@dthig2002: Probably. I could probably make a video about it. But I suck at teaching stuff.
dthig2002 5 May, 2020 @ 7:44pm 
yea i know how that feels, that's why i was kinda hoping to put models in gmod even though it's hard to do when porting models from model resources to steam community even if there are certain models i wanted to put in but hard to do....is there an easier way to do that?
rocketboy3005  [author] 5 May, 2020 @ 4:12pm 
@dthig2002: It's fix. Files got broken when doing the transfer. I use many Coco models as test benches and such to get what I want to work, even Physic mesh for the model to use as a ragdoll. Because of the hiccup. It transferred the wrong stuff.

I still hate when the things I want done, it always has to break in the end
dthig2002 5 May, 2020 @ 3:40pm 
uuum....i don't think it's working