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Every time we use the FLEX tool (Face Pose) its mouth looks strange and doesn't seem to assimilate with the model's FLEX line. It looks as if Coco's lips were kind of pulled or opened before she even performed any FLEX. I would love to understand why this occurs, whether this problem is in the model itself or is it a mesh error.
Other than that, the model is incredible, the bones work well, as well as the eyes.
Newer models will not have this problem since I have all the main and legendary skin models. We can name the bones that we needed the most for Source to recognize.
It is not just the ladies either. Many of us are working on other characters. I and focusing on the Trophy Girls' legendary skins bit by bit because of renaming all the bones to the default versions are a pain. SSP had the MrUncleBingo's XPS port files and they were named that way. Renaming the legendaries to them will be a hassle. Reason we are doing that is because we are literally face swapping the OG's model with the Legendary and then place the legendary skin texture on that face swap mesh.
Is other characters are planned , or it will only be the girls?
They are just not saying much in the dataminds and such since they knew that many people are looking in there.
I still hate when the things I want done, it always has to break in the end