Left 4 Dead 2

Left 4 Dead 2

2,080 ratings
The Grave Outdoors
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Game Content: Campaigns
Game Modes: Co-op, Realism
File Size
Posted
Updated
858.237 MB
8 May, 2020 @ 8:14pm
27 Apr, 2021 @ 5:57am
18 Change Notes ( view )

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The Grave Outdoors

Description
Originally made by Megadude for L4D1 only, later ported by Herbius in L4D2 with different name Dead Military "2", despite there's no "1" exist. Megadude made it pain in the a** to port (becasue he hates L4D2 for some reason), He placed bunch of L4D2 props like swamp trees, baggage cases, army helicopter (only in finale) and screaming oak's roller coaster blocking the way, triggers locking the saferoom door (all of which only affects L4D2 once again), constant horde spawn outputs in explosive/breakable objects, and even original textures that used in L4D2 was altered in this campaign to serve other purpose (like train station/bessie sign and parking lot textures on last map).

All path-blocking props and saferoom door-locking triggers were removed by Herbius, but he left all panic outputs in objects and removed "info_map_parameters" entity which director uses to spawn only few items and not all at once. Also he forgot to fix navigation files hence why in his port zombies spawn with delay and mostly not reacting on you.

Now every harmful for L4D2 texture is defused, nav's fixed and all of skipped by Herbius panic outputs along with climbing stuff to get on top of tunnel/cliff he put in finale are gone. Restored "info_map_parameters", added M60/GL/Chainsaw spawns and more various spots for Upgrade Packs (explosive/incendiary ammo and laser sights).

However few things were changed from original version such as Crescendo events since L4D2 doesn't have "PanicEventControlled" output I had to use "logic_timer" entity with "ForcePanicEvent" refire each 15 seconds. on 5th map (The Source aka Outside) metal detector is now unskippable (gauntlet) panic event instead of end saferoom's houldout (like in Death Toll), and Finale's 2nd tank-fight now has 2 tanks (becasue 1 is too ez pz).

Created: Megadude[www.gamemaps.com]
Ported: Herbius
Fixed: Me
162 Comments
after an hour of playing, map 5 INSTANTLY crashes -100/10:VGRUMPY:
Brian 29 Jun @ 5:16pm 
This is one of the best campaigns to play with the original Left 4 Dead players. This is an extremely long campaign. Everything about it is great except for the finale. That's because of where the ammo pile was placed in the last map. It's in a parking lot far away from where you need it. It should have been placed near the area where the train arrives.
HURTrobber 20 May @ 1:58pm 
0/10
HURTrobber 20 May @ 1:56pm 
the company is super: poor polygons, crashed at the end of the game when playing with friends on a local server. I really liked it, especially when the game with this map had not yet been launched
Big_Cheese_5 19 May @ 5:07am 
Manage to play the maps, It's crazy long maps took nearly 2 hours to beat
I even put custom music to play with it, i pretty much did everything custom map my own music theme
Gameplay If interested: https://youtu.be/_Zs58GNjD9g
ForlornLarva117 17 May @ 7:18pm 
This campaign is a giant maze. I love it.
Big_Cheese_5 14 May @ 4:44am 
8 maps? wow, gonna give this a try
Lyica. 5 May @ 9:26pm 
This custom campaign is the definition of BAD level design, the amount of times i have ran out of ammo is absurd because the creator didn't give a fuck playtesting this on realism expert. it's actually crazy that I completed this campaign on my first playthrough with only 1 retry. But still I did NOT enjoy this campaign at all since this campaign gives INFINITE HORDES on some cresendo events, high chance of getting 2 TANKS on some chapters and absurd placements of the witch and tank, thus making the campaign unenjoyable to play. If there's something memorable on this map, what I said above is DEFINITELY memorable since I am NOT looking forward to play this again. it's a boring and unfun campaign.

- Completed on Realism Expert,
2/10
DemBo 24 Apr @ 6:05am 
19 Apr @ 8:41pm 
80min 5/5