Left 4 Dead 2

Left 4 Dead 2

The Grave Outdoors
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Update: 27 Apr, 2021 @ 5:57am

Replaced few bilebombs on pipebombs, becasue balance.
Fixed exploit (or author's oversight?) when you could lower
bridge by closing safehouse door (yeah, weird output).
Fixed few more godspots.

Update: 2 Apr, 2021 @ 10:26am

Discovered even more altered L4D2 textures inside of each bsp, all defused.
In order to keep original cubemap reflections, had to revert back to old map names.
Oh and forgot to mention previously, all maps now has env_wind entity.

Update: 1 Apr, 2021 @ 1:29pm

Updated original intro to match L4D1 version,
Blocked shortcut on map 1 (lamppost) and again on map 4 (gate handle),
Placed more upgrade_pack's on all maps (director will choose),
Rebalanced items (more on large maps, less on small maps),
Replaced M60/GL in few places,
Changed multiple panic output fires on logic_timer
(not much difference but no multiple "Here they come..." message),
Fixed few nav godspots,
Finale now has custom script with 2 tanks at second tank-fight.

Update: 28 Mar, 2021 @ 1:55pm

Removed magnums on maps 1 & 2 (becasue they are Tier 2)
Marked nav areas in Mall's 1st rescue closed as empty/no_mobs,
Marked few nav areas in Sewers as no_threat (becasue Tank stuck),
Blocked shortcut to the gate door handle in the Factory,
Fixed (hopefully) multiple Jimmy Gibbs spawning on 6th map,
In finale 4 medkits near copcar again, 2 defibs now on their own places.

Update: 27 Mar, 2021 @ 7:04am

Removed more Huck related stuff,
Changed density of m60/gl spawns,
Defused troll rescue closet on map 6,
Finally matched item spawns on finale,
More nav zones marked for populations.

Update: 27 Mar, 2021 @ 7:01am

Error.

Update: 26 Mar, 2021 @ 12:33pm

Restored finale map close to original:
Removed Huck's stuff (dumpster, wirespool, barrels, woodplank,
scaffolding and bricks to get on top of the tunnel are gone),
Restored train tracks lever finale start button instead of typical radio,
Repaired parking lot texture (it was just leaves but should've been concrete+dirt),
Restored train's wheels particles (which Huck used to place his "stuff" by changing entities),
Balanced items (but still kinda sh*tty).

Update: 25 Mar, 2021 @ 6:57am

Mall now has only Tier 1 guns as in original version.
Added melee weapons on sewers map.
Fixed exit saferoom door.

Update: 24 Mar, 2021 @ 10:54pm

One more time.

Update: 24 Mar, 2021 @ 10:38pm

Fixed one more overlooked texture.
L4D1 saferoom door now.
Renamed maps.