Sid Meier's Civilization VI

Sid Meier's Civilization VI

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EpsTweak for Science Adjacency
   
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9 May, 2020 @ 2:38am
10 Sep, 2021 @ 9:57am
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EpsTweak for Science Adjacency

Description
EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets.


Whenever I make a custom map, I find myself being wary of adding big mountain ranges or reefs and fissures in easily accessible areas. Because players see those and immediately take it as an order to surround them with campuses and go for a science game. Any other strategies are completely omitted because the map has decided their strategy for them. This mentality also leads to lots of salt in multiplayer games when players spawn in areas that have varying access to those terrain features.

This mod's goal is to attempt to soften those problems by cutting the Reef and Geothermal Fissure science adjacency bonuses in half, and removing the Mountain bonus altogether. As a replacement, the mod adds three new Campus adjacency bonuses: +1 Science from every 2 Forests, +1 Science from the City Center (in addition to its district bonus), and +2 Science from each Spaceport.


Translations:

Included in the "German translations for Civilization VI mods" pack.
13 Comments
H.Humpel 23 Nov, 2023 @ 12:54pm 
Hi Eps,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Eps  [author] 27 Mar, 2022 @ 11:31pm 
I dunno, I feel like that would mess up compatibility with other mods that change Australia? Not just my own. I'd rather the setup process be more straightforward.
Junky 27 Mar, 2022 @ 1:54pm 
Hi Eps,

I played a bit with this mod enabled and I had Australia as an opponent.
It was hard for me to believe why he had such a huge science output on his campus districts.
First I did believe it has to be because of JNRs Happy Districts mod but then I started a game with Australia myself.

Then I saw because of the bonus for forests, there is a synergistic effect with the appeal that has an even more significant impact on Australia.

As s solution I would suggest you the following change to your mod to compensate for the higher values.
Junky 27 Mar, 2022 @ 1:54pm 
Can you add this one to your GameDefines.xml:
<ModifierArguments>
<Update><Where ModifierId='TRAIT_BREATHTAKING_CAMPUS' Name='YieldChange'/><Set><Value>1</Value></Set></Update>
</ModifierArguments>
This would give Australia just a bonus of 2 instead of 3 for campuses on breathtaking places.

I know that you have another mod for Australia but I think this is a simple change and those guys using only this mod would understand and thank you for have a balanced mod keeping in mind which changes affect other nations to much.
Eps  [author] 16 Sep, 2021 @ 1:38pm 
I nerfed the science output of those civilizations in my other mods. Feel free to use them in tandem with this, or even other people's civ rebalance mods.
Snorri 16 Sep, 2021 @ 12:11pm 
In first i thought that this mod is miracle, science only for mountain civs was pain in the ass, but now it's science only for this lucky ones who have Reef and Geothermal Fissure, specially when you start from an antic, this mod only make good change to medieval+ times, when you have enough districts to build around campus. This mod also make all civilizations that have some bonuses to science output even more powerful then before.
Snorri 16 Sep, 2021 @ 8:38am 
mountains don't give science even when you have machu picchu :(
Junky 15 Sep, 2021 @ 11:09pm 
Spaceport adjacency is a really welcome addition
Eps  [author] 15 May, 2020 @ 5:36am 
New version: Mountain bonus removed completely, replaced with a +1 from every 2 Forests.
I've tried several effects to keep a Mountain bonus of some sort, but nothing worked without over-complicating things heavily.
Eps  [author] 14 May, 2020 @ 2:44pm 
I think Amundsen-Scott should be a good research vector.